I just thought you guys would like to know that on the official Summoner's Legion homepage, there is a message reading: "
We regret to announce that “Summoner's Legion “will officially shutdown on February 28th, 2017 (GMT+8). Thank you for your continuous support and understanding in this matter. Moving forward, we will do our best to offer you better and more exciting games.
Stay tuned for upcoming releases on R2Games!"
as a result, this game is now officially confirmed closed by R2.
So far, this game seems to be surprisingly well balanced in regards to people not buying the premium currency, due to the ability to get the items for free, and the (comparatively) low power premium upgrades.
So far this seems to be a good game (especially with no hard energy system). however, it could really use an in town trading system so the different players in the town can help the others with quests and orders. Thank you for your time, and a happy new year to you!
There is a secret hidden in the map on the level where you get the whirlpool ability. The island that you spawn on is in the shape of a space invader.(from the old arcade games)
Here is a very solid Norman battle plan: Get 4 archer divisions and the rest footmen, set the archers up one to each row, at the four highest concentration lanes, have half the infantry set up in front of the archers, and the other half four spaces back. Have all archers barrage the enemy, with everyone else taunting. Confirmed that it works, about 300 lost, the entire enemy army dies or fled.
Tested on normal, large battle, all three maps.
It's amazing how many people die in the elevators, either for getting the door shut on you, or running into the wall before they even leave the building......
my thoughts for the game:
1. decent idea, combining the old style asteroids with a top down shooter, +1 for idea
2. visuals aren't bad, but perhaps the ship could turn with the mouse, instead of keeping the same rocking. I'll give you a +1 for the visual
3. Music isn't bad, but there was no mute button that I could see, +1/2 point
4. There really isn't much of a storyline in this game, but for this, it really isn't needed, I would like to maybe see something besides score for a achievement, +1/2
5. I don't see much content for after 10 min. or so, but the high scores give you something to shoot for to beat. +1/2
Overall impression and suggestions: Decent time waster, could use a mute button, and maybe a few additional "targets", some upgrades, or simple powerups when the player gets past a set score. Other than that, no major issues, and a good job for a small team, 3.5/5, but rounded up to 4.
I have a suggestion, maybe there could be an option, instead of picking a building to scavenge from, to instead be allowed to assign survivors to a supply depot and have them automatically scavenge from the nearest building/wreckage.
Hi there, we plan on implementing this feature in the future.