I find that the best way to level attack and defence is to go to the archery training, and use the points I get from there and put it into attack/defence.
There are some serious issues with training.
1: In attack training (very much like defence) it gets extremely overwhelming near the point where you get the silver medal. Sometimes there is just an insane amount of apples coming in from all directions, and in a weird pattern. For instance, in attack, I will have a second to destroy about 8 apples, and the way in which the dummy throws them is very taxing on the brain. I am incapable of getting even close to the best gold medal. And in the defence training, same thing. An insane amount of apples, and the pattern will be very difficult for the mind to compute. This results in apples coming from all corners and sides, and the next apple is usually on the opposite side of the screen as the previous.
2: There is a bug with the archery minigame where if you triple click, the bow will always be drawn back, so all you need to do is click. It is a huge contrast to the impossible nature of attack/defence, this one is VERY easy.
Would it be possible to see a rate of how much each equipment changes per bar/wood? For example, if mace gives 3 attack per 855 metal, it will show 285 metal per 1 attack, If done to all the equipment, it will make it much easier to see if it's worth investing into one equipment rather than the other.
For the colors, use a mixture of red, blue and yellow. It gets, for me, difficult to see what you need to fill in. Also, the animation between levels is too long.
Good, but it gets too easy too quick. Once you are able to get the health regen ability, you can't die unless you are completely careless. And since there are periods of waiting between almost every 'wave' of enemies, you get easy healing. I bought the first level of healing, and I get 3 hp/second on every character.
Great game, it'd be nice to be able to see your progress in the skills. And also some information on each to let us know what the skills actually help. (Eg: Shotgun reload speed skill increases reload speed by ___ every level)
Needs a "re-read" feature. I quickly skipped some text due to it being boring dialogue that never seemed to end, and I missed my instructions. Good game otherwise.
Can you please make a game mode where you won't lose everything when you die? I realize it is the point of the game but it is always the amazing extremly fun games that have this "you die, you start on step 1" notion of gaming. I don't usually do this, but can everyone thumb this up so he can see?
Those challanges are so boring. It is a grind just to get the levels, let alone the medals. And half of the minigames you NEED to get max level to even have a chance at getting the medal, plus a LOT of luck.
It was too easy, their was nothing challenging me or trying to prohibit me into not getting all the stars and beating the level. I'm currently still playing but each level i have beat within one try, except the window one which i purposely flew through the window :P It also gets repetitive and I don't have to think, on level I wasn't even paying attention too, i was just clicking around and i beat it. 3/5
how do i get past the first area? the only thing that seems i can do is the grundor dungeon or w/e. but if i advance at all the golden key doors block me in and i have to restart the game
Okay, I'm guessing this is Rostef, where you fell down a hole, and you think you're unprepared. In fact, you just have to search around to find the green key, which isn't in an obvious place. You don't have to restart.
Whoever the competitors are, they suck. I got 257 in bear clicking thing(1stplace), 20 seconds in alphabet thing(1st place), 2k in chicken thing(3rd place) 833 in submarine(1st) 1752 in world traveller(1st) 31 seconds bug game(1st place) 2700 space ship game)1st
Go to the area that the screen pans to in the opening cutscene. It's a set of stairs. You can make it through to the end and get a sword.