And props to you, sir (Pixelante); this is (except for The Company of Myself) truly the most beautiful game I have played, with its unconventional narrative, and wondrously multitudinous range of possibilities; the emotional nuances touched my heart (for example, if the father dies, the son tries to look brave, while the mother and daughter cry). Excellent work.
You know you can survive right?
If you go back after the first time a soldier appears, you can board your ship and leave; three of the family members run away, and the little girl kneels there crying; it breaks my heart, but it's one way you won't die. + to let others see this.
Has anyone else been disturbed, deeply, psychologically, by the reference involved in the nomenclature of the "hard" achievement?
-disturbing memories-