Here you go... For $6.00 you can have a copy of the original Dungeon Keeper game that this is clearly based on. http://www.gog.com/gamecard/dungeon_keeper
It doesn't make sense that closed borders would keep a disease carried by rodents and insects from entering a region that shares a huge border with an infected region.
It's extremely frustrating when, on the final level, you destroy the last enemy structure at 5:27, and it takes five seconds for your squads to shift around and enter to take it over. This has happened twice.
Good grief....the most complicated game I've ever tried to play. It took me until level two to even figure out that there was a health meter. I have no idea what all the other stuff is for.
Found two pairs of leather pants on the second quest. Put one pair on, went to the bazaar to sell the other (even though they were worth 0 gold). Somehow that wound up selling both pairs, and now I can't start the third quest. Done.
Game developer is from a country where they use comma instead of period to indicate decimal places. You'll all learn more about then when you take Social Studies in the 5th grade.
I frequently wind up attacking the head of the fighter below the fighter whose leg I'm trying to attack. It would be great if the targeting images were further apart.
The game refers to "rounds" for some of the goals. I expected a round to be a full set of turns for each fighter. It seems like the game considers a round to be one fighter's turn.
Here's my feedback re: "Too hard/Too easy"... The once you get to Tarsus, the AI focuses all of the enemy combatants on one limb of one of your fighters. Then all three just wail away and take down that one fighter (usually the one with lowest defense as well). I'm at level 30 for all fighters, against the first set in Tarsus (all level 20). I've defeated all but the last two ranks in Tarsus, just so I could get access to the next city's shop (thinking I'd be able to buy much better armor there), but the defense rating of the armor is not much better. All of the enemies have 300-350 leg armor, and the best I can get for my team is mid-200s, even though they are 10 levels higher. It means that I'm just about evenly matched when I am fighting enemies that have combines levels 10-15 below my teams. that's not a sign of balance.
So after fighting grinding against lvl 20 opponents for days, I've come to the conclusion that enemy spear throwers get critical hits about 80% of the time.
The target arms a reversed. If you attack the arm on the right side of the targeting system, it actually damages the opposite arm on the enemy. So if you are attaching someone with a shield and spear, and the spear is in their left hand in the image, you have to attach the right-side arm in the targeting system.
Goal: "Win a combat without losing a gladiator" is bugged. I just finished a combat with all of my gladiators still fighting (only one injured, but not incapacitated). Didn't get the goal ticked off.
We will make some other parameter for the level rating in the sequel!