Nice little game, but I found it a little too easy. I think it would benefit from making new cards and card changes more drastic, to make deckbuilding more flexible.
Once you're done the game, here are some tips to get a quick time:
- unlock everything first
- equip skills: Axe:Berserk, Bow:Hail, Sword:Judgement
- choose the very top route
- use berserk and hail whenever you can
- use judgement for a victory when you get the chance, but make sure its off cooldown when wisdom is maxed for the stage you're at (every 20 points of wisdom saves you doing you 1 level/stage).
- early-mid game stat priority: 1.wis(until max) 2.luk 3.agl
- at the warp stage, you might want to turn off auto-advance and replay it a few extra times to up stats before finishing
- late game stat priority: 1.int 2.wis(until max) 3.agl/str
- skip the last boss using by judgement on the stage before him
- potions are REALLY good, they last about as long as equipment, and they stack. Save wis potions for where needed. Spam the other potions.
I might have the fastest legit speedrun so far at 125s (Trollusque08 I know cheats), but it shouldn't be that hard to beat my time. GL
Haha awesome, I was playing this a bunch myself trying to figure out the same thing: what are legit speedrun scores? I had a very similar build except I used whirlwind instead of judgment. This one is a tossup for me and I'm not totally sure which is better yet. My strat is pretty RNG heavy but it relies on farming (usually in the warp zone) until you have enough pots to reach 100% CDR, then you mash out ww all the way through the boss. I'm so sad, I actually managed to get 3 Int pots by the end of BROKEN BADLANDS. I thought "ok, ill use these right after the ice area and get to the finish line" but I calculated the Int wrong and botched the timing. My Int ran out at the beginning of Undead Utopia but I estimated the finish time would've been similar to yours but that's totally a guess. I can confirm that your time is legit since I was playing around with those kinds of builds and know their general timing. Awesome job and thanks for sharing that!
I'm confused. I just noticed the update to the game and I want to play my old save, but I can't seem to access the orb zones. I went and beat all the levels again to see if it would unlock but no luck. Do I need to start over with a new save since the update?
Let me put it this way: the demo its a very quick overview of few of games mechanics, without getting deeper in possibilities of using them. So yeah, full game uses them all, is harder (but still not super hard, however there are crux levels) and has 101 levels :)
You don't feel like much of a powerful or wise elemental wizard when a single little flame can stop you permanently and make you feel stupid for putting it there.
Nice game. I think you could take this concept much further by upgrading the spells. Ice is great already, but you could always add a horizontal casting option to make some new puzzles. Wind is fun, but maybe it could be made more controllable so that it doesn't have to go all the way to the top and/or so that it lets you move horizontally. Earth is a bit boring, maybe it could be used to break certain blocks or kill enemies. But fire is the real culprit. It's just totally uninteresting and frustrating, maybe you could put it out with ice, or burn away certain barriers, or launch it instead of having it just plop out in front of you and block your path, often in a way that ends your attempt to complete the level.
Reading the comment here I thought I'd get something good for beating the level 8 boss. Maybe bad luck I guess, but I only got 4 enchanting scrolls. Feels bad ;(
What I meant in my previous comment is that the timer shows the wrong time. If I die from timeout without getting one single time boost, the timer should say exactly 3 seconds, but instead it gives me variable numbers (e.g. 3.007 sec, 2.988 sec). So the time showing on the timer label on the UI is not the same as the time elapsed in the game, since after exactly 3 seconds elapsed I should die instantly.
Can you resolve the issue where the timer reads slightly arbitrary times? For example if you die from timeout, even without picking up a single clock, the timer reading differs by a range of about 2 centiseconds. Does this perhaps have anything to do with your update function being somehow out of order? At any rate, it'd be more tempting to compete for best times if there weren't this fudge factor going on.
So I've probably played this more than probably anyone else. Not sure why, but now I have nothing better to do than brag about my final stats:
Life: 59k
Damage: 26k (with fireball skill and no +70% damage -30% speed skill)
Armor: 26k
Speed: 394
Loot Rarity: 652
Clearing the final dungeon (12 floors) takes less than 10 seconds, leaving all enemies dead before any of them can attack. I'm level 54 with about 50% of the way to 55.
Haha awesome, I was playing this a bunch myself trying to figure out the same thing: what are legit speedrun scores? I had a very similar build except I used whirlwind instead of judgment. This one is a tossup for me and I'm not totally sure which is better yet. My strat is pretty RNG heavy but it relies on farming (usually in the warp zone) until you have enough pots to reach 100% CDR, then you mash out ww all the way through the boss. I'm so sad, I actually managed to get 3 Int pots by the end of BROKEN BADLANDS. I thought "ok, ill use these right after the ice area and get to the finish line" but I calculated the Int wrong and botched the timing. My Int ran out at the beginning of Undead Utopia but I estimated the finish time would've been similar to yours but that's totally a guess. I can confirm that your time is legit since I was playing around with those kinds of builds and know their general timing. Awesome job and thanks for sharing that!