67/180/67/67/67 I think its cool. You can do a lot with 67
and does the last number do ANYTHING? I dont think it does..
btw, letters just count as their numerical counterpart. nothing special
also, to make really interesting desings, I find it's best to keep your numbers relatively close to eachother in numerical value. for instance, 234/234/250/230/260 will look a lot more interesting and organized than something like 9999/234/1/70/5. not always, but usually
I'm so addicted to this game. You get to a point where all the strategy you thought was perfect is actually completely wrong and you have to totally revamp your playing style and step it up a notch. It's great.
At a high enough level, 6+, bloodbound/chain hit hybrids are ridiculously good. once you have about an 80% chance or more to double hit, you start gaining damage ridiculously fast while taking out opponents as fast as two gems, but, of course, with only one. And by levelling the dual-gem skill, you make it stronger than a lvl 6+ pure gem would be
finishing the game should be an impossible trophy. not that it's necessarily of extreme difficulty, but because it takes huge amounts of time and strategy to do.
I always go back to play this every once in a while. I really love this game. they can get a message across so easily and yet you can easily miss it. Really, you don't see philosophy brought up in flash games often.