When creators post games in Kong it is generally expected that we can play them without creating a new registration as we have already registered and loved in via Kong. Displaying the mini clip page and expecting us to register a new account is really bad form....
would be nice to have a couple of short MP Boss levels, for level 30 gamers the desert or the forest becomes a chore after a while... just a crazy boss fight that needs a strong team to be taken down and gives blue items, without the need to go through long winded scenes would be a nice way for us to invest our MP turns rather than let them be wasted...
seems to me you only get tier 2 bosses from killing tier 1 bosses, and same for tier 3 and 4 etc, I suggest that the hardest the normal ships are they also allow for some chance for higher tier bosses (say level 10 ships could drop tier 2 boxes ) good little idle game though, well done.
Great Game, could use a Trading system amongst players. As a wizard I keep finding great gear for warriors or archers perhaps this is by design to make it more of a challenge but its frustrating when it happens continuously. At the very least allow us to donate items to the guild for others to use, I hate having to sell an epic item because I can't use it.
Cool Astros. Glad you like the game and I appreciate your feedback. I know what you mean about feeling frustrated by drops. Of course, then it feels so much better when you get what you need. :-)
The game has potential, some quick fixes can be the instant speeding of battles, the increase of energy cap by 5 per level, the daily reset of the space exploration timer, and the weekly reset of special ops per friend. I ll keep coming back every so often to see new developments as this in my mind is at an early alpha stage (too many elements appear as under construction).
PRIZE of sector 90, please change it to at least 1000 imortalis, getting a blue ship after the huge effort it requires to get there is nothing but an insult to gamers....I realise you can't change it to a much better ship (at least purple) but 1000 imortalis or even better 10 cores would at least provide some decent motivation to keep going...
Would be cool to have Merchant Missions, taking X carbon to Z location for Y other materials such as cold matter. That idea would then see the speed modules find some use (faster speed=less time needed for delivery), would see the second fleet utilised as merchant fleet and would add a new dimension to the game...
I got to 70% on normal (having completed the story) then played 1% o f the hard mode was clearly loged into the server but the next time i came back to the game it got me back to 39% on the normal so almost half my progress was lost..
Its a shame that once you manage to create a human you can't get it to do anything, would be great if humans would be more active and you could allocate them tasks that enable creation even when offline...
i was hoping build 13 would mean that the endless waves of pirates with no officer appearing would have been fixed (I am nowhere near the last sector) but had no luck and would really prefer not to have to start a new game from scratch...
great game but one of the latest updates seems to have affected officers... i am stuck in a system where i kill waves after waves of pirates with no officer appearing, impossible to mine and unlikely to be able to progress...
George is abducted by Aliens he then fights them off with the hatchet and then comes and saves you from MacDonalds and kills gggggggggggg1 in the process...with the hatchet....lots of blood must be involved... honestly!
I will add that. Thanks.