@keyhole It's probably supposed to work like that. If you gain as many ticks as you would have played, you'd just have to forget about the game for a month, and zip through everything with super speed. This would pretty much break everything. My guess is that offline ticks have diminishing returns with time , that is, the more you wait, the less ticks you get for a certain amount of time. This way it encourages you to check the game frequently.
Most people only notice "steel ore", but if you knew what all the other ores were... Galena? Lead ore. Cassiterite? Copper ore. Orpiment? Sulfur and Arsenic, good luck smithing anything with those. Guy just threw some random ore names from a list. Just imagine they're actually fancy fantasy rocks and it should be fine.
How about manually entering the number of creations of a certain type you would like to have? Like a list of some sort : first create X air, then Y water, etc. It would ask for some prior thinking, but reduce the micro management afterwards.
I can somehow understand why people would be bothered by such a thing as "steel ore". Steel has highly varying degrees of quality, and there's a bazillion ways to make it, and I gather this isn't steelmaking simulator 2014. I can't really make any suggestions unless the game decides to stop idling (d'ohohoh) at the "IDLE BLACKSMITH" screen, but making steel from iron does make sense.
All upgrades : bought. All managers : hired. Angel population : 200 undecillion, rising at 10 decillion per second. Money per second : 300 sexvigintillions per second. Newspaper stand level : 1700. Cost for 1800 stands : 914 octovigintillions. Estimated waiting time : 1 month. Suggested course of action : patiently wait for the next update.
I can hardly put into words what I am feeling for this game right now. To me, it looks like either the dev knows how to make a game, but has no clue on how to balance it and probably never played it long enough, OR, he's just that shrewd of a guy to put such a frustratingly long playthrough to kind of make you stick to the game even more. Though I'm more inclined to believe in the first option, as the cost to crafting are so ridiculously small that they serve no purpose and might as well not exist. The antigrav module costs 1 billion. My upgrades cost are in QUADRILLIONS, millions times higher. As of now, I have 50 million in effective power, a x7 ultimate multiplier, more than 3000% in both money and xp, and a hefty 180 gems per second. I have spent almost 20 million clicks, of which 18 were bought, and more than 5 hours on location 16. And I'm half way through the level requirements. Still, pretty addictive, just as expected.