I really wish you could turn off the command hints ("use 'rescan' to reshresh networks", etc.) so stuff stays on the screen longer. Having 3 commands push your last scan output off the top is a pain, when the only reason it happens is because you give way too much information. It's nice at first, but later on you don't need to show it again and again, that's what 'help' is for.
If you open the menu (esc) while using a terminal and then close the menu, you are still using the terminal but your perspective is back to the normal, personal view.
I think the first field at the farm is broken, I think I've only been able to collect from it once compared with the dozen times I've collected from all the others.
The difficulty seemed to scale badly, the only 2 things that I ever had real trouble with were getting past the fast gears over a door on levels 4 and 10. So after level 4 everything was easier till the very end.
Also, it looks like the energy bar doesn't register right below 1% capacity, so if you have, say, 2000/2000 and use 1000 for the limit twice, the bar stays showing 1000/2000 till energy hits 20/2000, then it resets correctly.
I think you made prestige points only increment once per collection, so it can overflow and then collect another point each time you collect till it catches up.
It would be awesome to have a global stats page to show things like average attempts for a certain level, percentage of players that reached any given level, stuff like that.
It would be nice if you combined the multiplier on the amplifiers to show the total multiplier after you buy. For instance, if you buy 50, from 100, then you should see that you'll earn 2*2*2*2*5 or x80. Not a high priority, but it would be nice at some point.
I hope you do something about having a single buy amount for amplifiers and capacity, I for one tend to use 10 for the amplifiers, but any single number amount is useless for capacity after a minute a play. There's no reason to associate their buy amounts.
It seems to take 3 clicks to deactivate the bound eyes, at least for the first time on each level. If you try again after changing and deselecting the bound eye, it only takes 2. Seems like a bug.
My only complaint is that when you afk you get an inventory full of the first stuff to drop, it'd be nice at least as an option to auto drop weaker items somehow.
A few specific mechanics for anyone that is interested: 1. you can move and material to any open slot even if the output is filled, it will just sit until you move the output. 2. you can move materials from any ongoing input or output to any open slot. 3. you can NOT move materials from an ongoing output to an ongoing input. 4. you CAN move materials from an ongoing output to a depleted input, or a completed output to an ongoing input. I think that's all the weird specifics I've found so far.
The game lags whenever something is moving into/out of a place, like each frame when something's being produced, when every frame while items are entering a location, 1 frame while they leave. Also, as a result of this, having more plants operating at once isn't faster, they just alternate between which of them does a job that frame.
Hints can be disabled through the command 'settings hints false', hope this helps!