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Athang's Comments

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OutHack

Play OutHack

Aug. 31, 2018

Rating: 0

I really wish you could turn off the command hints ("use 'rescan' to reshresh networks", etc.) so stuff stays on the screen longer. Having 3 commands push your last scan output off the top is a pain, when the only reason it happens is because you give way too much information. It's nice at first, but later on you don't need to show it again and again, that's what 'help' is for.

Developer response from SilverFinish

Hints can be disabled through the command 'settings hints false', hope this helps!

Wired - Full game (pre beta)

Play Wired - Full game (pre beta)

Apr. 30, 2018

Rating: 0

If you open the menu (esc) while using a terminal and then close the menu, you are still using the terminal but your perspective is back to the normal, personal view.

Developer response from DishmopCampbell

ok thanks for this - i'll stick it on the bug list.

Aground

Play Aground

Oct. 27, 2017

Rating: 4

In case anyone else had trouble figuring this out like I did, steaks are what you feed your wyrms.

Aground

Play Aground

Oct. 26, 2017

Rating: 1

I think the first field at the farm is broken, I think I've only been able to collect from it once compared with the dozen times I've collected from all the others.

Developer response from terra0nova

The farmer will occasionally harvest from the first field for you - check your storehouse for extra wheat. I might want a notification for this.

Pitching

Play Pitching

Sep. 30, 2017

Rating: 1

The difficulty seemed to scale badly, the only 2 things that I ever had real trouble with were getting past the fast gears over a door on levels 4 and 10. So after level 4 everything was easier till the very end.

Pixels filling Squares DX

Play Pixels filling Squares DX

Sep. 03, 2017

Rating: 2

Also, it looks like the energy bar doesn't register right below 1% capacity, so if you have, say, 2000/2000 and use 1000 for the limit twice, the bar stays showing 1000/2000 till energy hits 20/2000, then it resets correctly.

Pixels filling Squares DX

Play Pixels filling Squares DX

Sep. 03, 2017

Rating: 2

I think you made prestige points only increment once per collection, so it can overflow and then collect another point each time you collect till it catches up.

Developer response from Moczan

Yes, I'm aware of that bug and it will be fixed soon.

Clicker Fred

Play Clicker Fred

May. 08, 2017

Rating: 7

The boss rewards are so frustrating, how can I have 8 Freds on 5 lanes and still miss 1/5 of the skullies?

Nez: See Everything

Play Nez: See Everything

Mar. 01, 2017

Rating: 0

It would be awesome to have a global stats page to show things like average attempts for a certain level, percentage of players that reached any given level, stuff like that.

Developer response from NMGames

Hi Athang. Those are good suggestions. I will bring it up with the team. Thanks.

Nez: See Everything

Play Nez: See Everything

Mar. 01, 2017

Rating: 0

"Holding your breath helps" "Breathe" What do you want from me!

Developer response from NMGames

Only inner peace, young padawan

Idle Bouncer

Play Idle Bouncer

Jan. 30, 2017

Rating: 3

It would be nice if you combined the multiplier on the amplifiers to show the total multiplier after you buy. For instance, if you buy 50, from 100, then you should see that you'll earn 2*2*2*2*5 or x80. Not a high priority, but it would be nice at some point.

Developer response from almostidle

Thanks for the suggestion. We have it on our to-do list.

Idle Bouncer

Play Idle Bouncer

Jan. 30, 2017

Rating: 2

I hope you do something about having a single buy amount for amplifiers and capacity, I for one tend to use 10 for the amplifiers, but any single number amount is useless for capacity after a minute a play. There's no reason to associate their buy amounts.

Developer response from almostidle

Yes, we agree about this and we'll think of a way to split their buy multipliers somehow. Thanks for letting us know!

Mine of Sight

Play Mine of Sight

Jan. 18, 2017

Rating: 1

It seems to take 3 clicks to deactivate the bound eyes, at least for the first time on each level. If you try again after changing and deselecting the bound eye, it only takes 2. Seems like a bug.

Demon War: Idle Rebellion

Play Demon War: Idle Rebellion

Jan. 07, 2017

Rating: 2

Since the only quantity bonuses are at multiples of 25, 25 is really the most obvious buy quantity, please add it when you can.

Developer response from rdfarber

We plan to replace 10x with 25x as soon as possible. Thanks!

Idle Sword 2

Play Idle Sword 2

Dec. 10, 2016

Rating: -1

My only complaint is that when you afk you get an inventory full of the first stuff to drop, it'd be nice at least as an option to auto drop weaker items somehow.

Frog Fable

Play Frog Fable

Nov. 29, 2016

Rating: 455

"It’s not possible to accidentally run away from boss *fighs* anymore. Also fixed a typo." Oh the irony.

Developer response from rzuf79

I'm terrible at this, aren't I. :D

Frantic 3

Play Frantic 3

Oct. 24, 2016

Rating: -1

I just finished the the impossible badge, and I did it at 40 fps, somehow.

Place of Power

Play Place of Power

Oct. 07, 2016

Rating: 1

Oh, also: production stops while more materials are in transit to the input, even before they begin to arrive.

Place of Power

Play Place of Power

Oct. 07, 2016

Rating: 0

A few specific mechanics for anyone that is interested: 1. you can move and material to any open slot even if the output is filled, it will just sit until you move the output. 2. you can move materials from any ongoing input or output to any open slot. 3. you can NOT move materials from an ongoing output to an ongoing input. 4. you CAN move materials from an ongoing output to a depleted input, or a completed output to an ongoing input. I think that's all the weird specifics I've found so far.

Place of Power

Play Place of Power

Oct. 07, 2016

Rating: 2

The game lags whenever something is moving into/out of a place, like each frame when something's being produced, when every frame while items are entering a location, 1 frame while they leave. Also, as a result of this, having more plants operating at once isn't faster, they just alternate between which of them does a job that frame.

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