First, I wish you could use mouse clicks for things, I only use my left hand for everything. Second, what if you made a different control scheme where a key toggles melee/ranged and only 1 key is used to attack?
I don't remember if I could before, but now that I have the first poison achievement nothing happens when I mouse over it, no title and description and no sound effect.
Do the colored enemies mean anything? It would be nice to have more variety, like with high damage reds, tanky browns, things like that. Maybe also have bosses every few rounds? As it is, I can ignore defense since by the time enemies reach the tower, they already deal like 12 damage and I lose almost instantly.
Dying right before boss dies makes you lose and upgrade, but dying at exactly the same time breaks the game. It won't go back, just shows the screen where the boss died and the bosses body. I just had to reload the game.
An interesting way to make the game more interesting: what if you gave different areas various bonuses? Maybe make variable power costs and demand, so you store power to sell at higher cost at peak times?
Nevermind, I misunderstood what "volley" meant. When the game describes fire volley as shooting x number of volleys, it apparently actually means arrows (very different in terms of how you'll want to use the ability.)
The hunter's fire volley attack, at high attack speeds, doesn't work right. It "attacks" every time it can, but that is twice as fast as enemies spawn for it to kill. That means that with 12 volleys, you kill about 6 waves of enemies. Basically, there isn't any good reason to buy attack speed ups if they don't improve dps and actually ruin the ability. Please make it only attack when there are enemies to hit.
Could you make a way to view any resource anywhere? Maybe a hotkey that temporarily shows different screens? My specific complaint is about culture required to capture a system. There should be a better way to check the current culture in a system compared with the threshold culture to make it included without clicking back and forth.
Found a little bug. If you press left, the ship turns and moves left. Without releasing left, press right and the ship turns right and stops. Now release right and the ship will start moving left while facing right. Also lets you shoot away from your direction of motion.
emmett050, are you sure about that? When you say can't defeat, do you mean cannot kill at all? or cannot kill all of them before they leave the screen? If it's the second, you need to lock your turrets into position, set them to hit every enemy (for instance, diagonally across the screen.)
I really wish I could change building priority: wood is important but I want to have max food production before I lose workers to wood. By which I mean having full farms of course, but also full tools, medicine, and cars.
If you have trouble with the huge jump to the last fight, just get the scroll of transformation (same religious upgrade as zombie chickens) at some point and use it for the last fight. 100 zombie chickens isn't nearly as bad.
Regen wasn't coded properly, In the next update i'll have it fixed! (the 40 hp/s wasn't supposed to happen :p)