It would be a lot better if there were any sense in buying cars of tiers other than 1 and 5, but as it is, it makes the most sense to rush for the T5 cars ASAP -- two are unlocked from the start, they're not much more expensive, their upgrades cost the same and you don't get any refunds for what you invest in lower tier cars.
This game is buggy; at one point I had to refresh the page because the first kid to board the truck became invisible and immune to damage; another game, there were 9 kids left in the wave but none spawned so I was forced to quit. And the difficulty curve could use some work.
If you were wondering what the binary messages said, it's "access denied", "nerd" and "aeo4ever".
As for the game, pretty good but potion making becomes a bit tedious; perhaps once you know the recipe you should be able to craft the potion directly, so at least you don't have to find the ingredients every time.
I don't get the just die with a positive score thing; it took me 2:20 to beat the mission on my first attempt: just get a dual machine gun in the lower forward slot, a shield gun behind (and set it to protect the machinegun) and two damage buffers; upgrade mg damage (+2) then fire rate (+1) and dmg buffers buff until you have +100%; just keep firing and everything will die.
Much like others have noted, this game severely lacks balance; money becomes a lot easier to come by after a few minutes of playing but then becomes a lot harder to get which is nonsense. Costs tend to scale exponentially while benefits are constant, and enemies in each world scale exponentially in strength, meaning you'll likely never complete world 2.
I for one found the minigames idea nice, but really, there should be a higher skill cap on them. Like once every X points, you should start getting 1 sec less bonus time each level; otherwise you can play infinitely, and highscores are totally meaningless.
Except for 2 or 3 instant photos, none of the gadgets are really necessary or even all that helpful. By the way, why is the HARD badge for finishing level 10 when the game has 11 levels?
I really like how the lab adds a whole new dimension compared to similar games. This makes map topology really matter sometimes, as well as decision making; getting the freeze started a second or two before your opponent is often the difference between victory and defeat; but then if you sacrifice too much for it you can still lose, especially in the later levels.
To those complaining about the difficulty level, I will say this: yes, some of the later levels are really hard. The first boss fight is really hard, and I've yet to beat the last level. BUT with the right strategy and good execution, you don't really have to rely on luck to win.
Kinda like DotA only even less fun. ATM I got a totally random first match, because the lag was absolutely horrible, and the game crashed during my 2nd attempt at playing it; I somehow don't see myself going for a third game very soon.
Great game! There are so many bad time consuming, money grabbing MMOs on kongregate these days that I dodge the Multiplayer tag like it's the plague. This game however is like the oasis in the middle of the desert. Good gameplay, very casual player friendly and very free player friendly, it also revolves more around having actual skill than just wasting time on it; especially since death is permanent, and you can reach max level within maybe 1-2h (and then it's just ultra-rare gear and permanent buffs); this also encourages you to play all the classes, not just one, and see everything the game has to offer. Oh, and yes it does have paid content, but it's not must-have to enjoy the game; and hell, the devs more than deserve any money they make off of this game!
Great game! Also, I like the current upgrade system, where you can unlock visual upgrades only, but not buy stuff to help you in-game, since this means you can finish the game as quickly or as slowly as your own skill lets you, and you don't have to grind grind grind for those upgrades you can't live without. However, I agree it would be nice to have stuff you could buy with the loot or achievements that's more than visual upgrades for your avatar. Maybe unlock additional content like different areas or locations within existing levels (new pieces that would be included in the random generation process); these could make the initial areas harder while also giving you more reward, and would also fix the problem with experienced players being bored of grinding through the first levels every time they restart. I'd also base these unlocks on achievements rather than loot since the game would still be skill-based and not grind-based.
@PhantomArcher: Wow, you're at 99% and didn't figure out how to click the credits button? It's in the main menu lol; it's just not called "credits". (think: who made this game again?)
Yet another pay-us-money so you can click-and-well-tell-you-you've-won game: it's ALL about the energy. The solo missions consist of clicking the complete button X times, and using Y energy each time. There's absolutely no "game" to it. Oh, plus the interface is unresponsive and buggy as hell. And even the "easy" badge will take a few hours of waiting for energy to refill.