Shame that the Energy crap is so tight and the game crashes every now and then. You also can't do anything with bronze coins besides buying cards. 2/5.
Thank you for the save feature, was much needed. Some more suggestions: Some sort of warning when you try to sell something when the chest "meter" is full; A bigger bag (the lower screen is unused anyway). A more noticable indicator of monsters that are about to attack with a power strike. Actually the monster grid could be a bit bigger anyway.
Any monster you attack with a basic attack (just clicking in it) will apply a hit to you every time you hit it. Monsters that have a red icon will attack you even if you attack other monsters, making it desirable to never attack an enemy without red icon if there are others that do have it.
I will try to improve the monster tooltips to better reflect this mechanic.
Here's a hint for the developers: If you create a P2W, at least make sure that the game actually works. I can't even see my city but who knows, maybe it's night time. And I have had countless loading issues.
Wasted 500 Stars on a Spider pet, not realizing that you get a +5 Pet for free according to your class later (Rock = Spider). And yes, you can't use two of the same pets in battle and you can't sell them either. More issues: Max energy is WAY to tight and the shop is selling outrageously expensive (real cash) items that turn even lower levels into unbeatable punks. Massive cash grab. 2/5 for the music.
I'm sorry that you took our project that way, but I'm sure even such an exacting demanding user like you can find something pleasant among so many gameplay, have you tried the battle of the mus-mechs?
Medieval Cop wins the competition hands down ;) But 'm glad you consider my games that good!