The set bonuses just don't work and simply aren't worth it. A cat is supposed to have a 30% chance to do double damage. Though, it works more like 5% of the time. Once in a blue moon you'll see a crit.
I brought all the masters to the taverns, yet the Master of Wisdom was never unlocked. After walking through all the districts again, another master hasn't shown up. Looks like a filthy little bug.
Here's my feedback from someone who's been playing for several weeks now. Volume I was very enjoyable. Particularly because of the house storylines that fit into the GoT storyline as a whole. You're building your house, your reputation, dealing with betrayals, all while being caught up with what's going on around you.
That said, Volume II so far has been nothing but a big pile of suck. There's no longer any house storylines, some boss quests north of the wall, then it's just a big grind of boss quest after boss quest out east. Now it's just a matter of going through the grind, hoping the game can at least become interesting again...
Very fun game. For those saying the game is too difficult, make sure to do all the side missions. They give you much needed experience that will unlock better gear.
I love these type of tower defense games. The only problem is the tower targeting, especially anti-ghost towers. The ghosts can be halfway through the tower's attack diameter before the tower begins firing.
To morons who say this game was made before DTD, look at the bottom of the help screen: "THIS GAME IS BASED ON DESKTOP TOWER DEFENSE BY PAUL PREECE". However, there is a big difference between basing a game off of something else and reskinning the game altogether.
Reached lvl 11 and not a whole lot to do now. There are very few quests for this lvl. All quests found now are for lvls 20+. This game desperately needs quests for lvls 10-20. I found a couple of caves to farm, but that is very boring. Also, itemization for this game is very lame.