Just got the hard badge and I feel pretty done with this game. But it has been a good game, it has a lot to offer. I enjoyed the challenges and exploring the different classes. After you've completed all challenges I recommend checking the wiki for the secret achievements as they are like mini-challenges.
Great BotD, if you got even an inkling of interest in the game, standing around 10 other players trying to remove debris from a lake will surely kill that interest. Also game needs a combat log, "You have been killed..." by what?! What is injuring me?! The debris??
The business strategy for these types of games is to attract the whales, knowing full well 95% of every new player will drop it quickly. What bothers me is the loss of integrity by overriding the rating of the game. I don't believe this game's rating, currently at 3.9, earned it organically.
Got the medium badge before the "easy" BOTD *sigh*
*Why put pumpkins and wheat on the ground, we can't merge them, only pick them up. They should just auto-collect.
*If it's always free to skip <30 sec timers, just lower all timers by 30 sec.
*The prompt for coin pickup makes it look like you have to pay coins to collected them.
*Fancy animations of paper unrolling, but they take too long.
Two medium badges by just no-brain clicking.
What a sleeping pill, reminds me of those mobile games that are way too easy so they can have ads in-between levels.
I don't quite understand this game. It's a survival game but you're invulnerable while in the fort. You can just skip enemies and repair balloon when they're gone, you can complete the game without firing a single shot!
Thanks!