This isn't a game for a phone. Take away the silly research time. You spend enough time just gaining the Energy Matter required. Why make us wait another 1+ hr? Sure it makes sense for unlimited type of upgrades, but not for single level unlocks.
Freezing Park of Scientist: Still not seeing the ability to build the Ice Compactor, Compacting Engineer, and Burning Lens. Only have Evolution/Adaptation/Here&Now left in Lab. Unless the research is after one of those, then the level it is also impassable.
Hotkeys need a code check to see if you have the particle before attempting to buy. Will buy higher level particle upgrades even if you don't have them yet.
It would be nice to see how much generator bonus you get per diamond. Maybe add a "You have ♦0 which increase generator production with 0%. (+X% per diamond) or something like that.
Tabs are no longer working correctly. Won't switch build menu for different buildings. Shows different name, but will then buy the previously selected building. Also, will not display selected building reqs.
When selling back wires it only sells it back for what that specific wire was purchased for, so one will give you 3g while another will give you 512, depending on the increment it was purchased for. Maybe set their sell back price to one price increment back from the current purchase price.
After prestige and unlocking the Protium research. Every time I import after a export it locks the Protium research build menu, though it shows it as unlocked. I don't think the hash is capturing that unlock when using export.
My bad. I was all about those zeros, because they're my favourite number, but the rest of the Bear Trout Gang has overruled me. So the zeros are going the way of the Indominus Rex. Did anyone else see Jurassic World last year? That crap was tight, yo.
On the Item list. The "Buy all Available" needs a logic loop to check if you have money, then purchase upgrades, else do nothing. It is taking whatever money you have regardless whether you can afford the upgrade.
Bonuses are displaying in reverse on some bldgs. Manufacturing and Outsourcing are two. Outsourcing shows ".97% increase" while it is actually a 3% or .03 increase based on number of robots assigned. So 1000 robots = Cash (1000*.03) = 1030 * 100(bldg function). Usually bonuses should be shown as increasing with upgrades.
Just a few ideas:
1. Would be nice to see the addition of robots to a bldg also increases the money coming in from production facilities other than just the outsourcing. Right now it feels like all the other buildings are useless for generating money. Its all about pumping the outsourcing and waiting for it to process.
2. Some of the productivity boosts that are right on the 100/200/500 mark revert back after clicking to a few other buildings and then back. Have to be 1 pt past it to prevent this.
3. Maybe shift from forcing our robot increase increments to utilizing more traditional key toggles like CTRL, ALT, SHIFT for 10X, 100X, MAX. Will aid the OCD ppl playing the game.
Great suggestions, thanks! I'm looking into making adding robots in smaller increments meaningful as well as adding options. The early alpha did have every robot count but it got crazy huge way too fast. But looks like I slow things down too much!
thank you ;)