Oh, and for the dog... It's easy if you run to the left squiggly line (but not close enough for it to kill you) and shoot forward. The dog will bounce backwards everytime it tries to pounce at you, showing its back, making it an easy kill.
If anyone else was stuck on the final boss, they key is to jump from each of the disappearing tiles. You must do this quickly to resist the constant fireballs. You should kill bats and try not to fall on the ground while falling on the lower tile as the top one disappears. Shoot the boss every chance you get on the top tile.
I would rate 5/5, but an unfinished game shouldn't get full points. I give it a 4/5 just because what IS here is fantastic. I especially like the non-turnbased battle system.
It's been 5 weeks since the hat patch, and I did state my recent plans clearly via all the usual news channels linked in the description: I'm focusing on MaD Lab for the time being for futureproofing reasons. See the following writeup regarding patch frequency: http://www.kongregate.com/users/4141314/posts?page=4#posts-8729999
I won't post a guide but you get Lone Wolf by living without help from Bill, the priest, or Jeremy; Savior by allowing Jeremy and the priest to survive with you; Governor by shooting Jeremy and the priest near the unfilled hole in front of your base; The Merciful by killing Bill with a gun while he's drunk; The Shadow by not using the gun [Hint: You can't recruit Jeremy]; And the 6th way is simply by surviving.
Also, I wish to have more time after my fuel runs out before it exits. I was flying whe my fuel ran out and the menu came up when I was just about to roll into a station
It's been 5 weeks since the hat patch, and I did state my recent plans clearly via all the usual news channels linked in the description: I'm focusing on MaD Lab for the time being for futureproofing reasons. See the following writeup regarding patch frequency: http://www.kongregate.com/users/4141314/posts?page=4#posts-8729999