not a bad game, but it needed way more testing than it recived ... I found that it is impossible to get all 20 achivements regardless what you do, and some of the items are completely useless ... dont get me wrong, i like the good parts of this game, but this needed more dev time to actualy make a decent game
Stop requesting badges ...
If the game has Kong API, and becomes popular by play usage and ratings, then it will recive badges.
People like Robobaluba only cause to irritate users, and dont help the situation in any way.
i love the concept, as it brings somthing new to the traditional snake game, that actualy works well and doesnt involve power-ups ect .... however, there is only one thing i might point out, i would like to have been able to use the top and bottom faces of the cube, making it a full cube you can play on ... although i imagine that would be very difficult to program for the camera .... all in all, i enjoyed it and its a refreshing game ....
4.8/5
Dont get me wrong ... i like dodg'ems like this ... but this one is flawed ... the perspective isnt correct, things appear to move faster then they are closer to you ... not the other way around (like this game) and its not very easy to tell is you have passed an object, you have to hope that because you cant see it that when you turn it wont hit the back of your ... ship thing ...
a decent concept, however, the actual calculations for damage seem to be a bit on the low side, and once you finnish all the levels, it tells you that you can purchace more, ... im sorry, but to try to sell a flash game is not excusable for this quality of game, and it only adds insult when we have to sign up to a different site to do so
Very Poor
Ok, i like TD games, as they generaly require carefull thinking of what to build where and how to upgrade them .... but this does none of those things ...
As many others have pointed out, the Poison Balls are overkill for the game and make it essentialy a 'how long can you be arsed' game. either the Poison Balls need to do a smaller set amount of damage, or they need to be increased in price to eliminate them from the start of the game atleast.
This realy needs reworking and Beta Testing.
After playing the game ive found that the AI never seems to crash ... sure they hit walls with their bodies, but they dont have to restart (needs fixing so they do) ... the flips seem to take longer to complete the more you do sequentialy ... is that supposed to happen?
but thats not to say i dont like it, but its very fustrating with the crashing eery 10 seconds cause of the very sensitive movements after running over a crack ...
I liked the concept, however, the gameplay was majorly flawed ... i found my self quite often loosing valuable money and health because i couldnt figure out a word from the clue catagory (is flame brick a colour?) ... so it definately needs refining ...... 2.5/5
I cant realy give this a decent score because i didnt have the patience to play the game through its entirety. However, after getting to level 25, and just becoming bored, i did reach a conclusion. 2/5. ...... It didnt look to bad and i liked the "show tension" feature. The levels were repetative with little to no challenge and the "rope" was more like an elastic band; it shouldnt have elasticity, unless it is strained beyond its origonal length. Also the creatures should maintain their forward speed (horizontal velocity) because, well thats just basic physics, and i doubt there wold be that much to slow them down. the bridges react wildly even when contructed to specific and purposly made schematics. ....... Im sorry, but this definately needs work before it becomes a truely good game ....
i wasnt all that good (couldnt complete normal) untill recently, cause i mis-understood how much the economy things give you ... after i saw my mistake i won in no time and was laughing at my mistake before
whats with all the hater comments? ... i dont see anythign so bad about it .... if you cant complete it cause its too hard, that doesnt make it a bad game, it just mean you need more practise and a better stratagy
I cant rate this game high, even though the premise for the game is a good one, it is filled to the brim with hackers and i have never had a problem with my connection ever, always ran smooth, untill i play this when i get such extreme lag i get kicked for high ping which doesnt happen on any other multi-p game ... Poor
5/5
Firstly, i must admit that chance does factor into any reaction game, and there are a few thing that could be improved to reduce the chance factor to only the starting pattern of the polygons. Allow an upgrade for the chain/4 way/x2 damage upgrades to ensure they always fire their best (100% chance), i belive that this is the most annoying problem in the game but isnt by any means drastic, if anything a minor annoyance
I completely enjoyed this game and bought about 2 hours of entertainment, and the above point, is only constructive critisism. again 5/5 for a truely awesome reaction game.
i belive that this is the best point-and-click game ive played, not because its easy, but because its not fustrating. most P&C games are a click-o-thon for every single pixel but this avoids those problems. and its enjoyable for what it is.
5/5
LuckyFeet - try not spamming destoyers ... i know they seem a very versatile unit in that they can hit anything ... but there are more units and try mixing it up a bit ... send in some destroyers with a couple of cruisers and a few light boats to take the punishment ...
hmm .. i like this .. its fun, simple and quite entertaining ... thats what a game needs to be though, entertaining not complex ............ and i completed it in 24 days on my first try so that wasnt that bad