To anyone wonders what are proc effects and ascension: These are coming soon content that will be released in the near future (few days, most probably) and will include extra skills and a prestige system to unlock ultimate skill set (UP will also be achievable/usable)
For all who get the UI glitch, it's caused by Message #35 showing up in the game, which causes that glitch. Pretty sure dev's aware of this glitch and he'll eventually fix it soon.For now, you can either: 1. wait 2 minutes 2. activate Low specs(hides message, and so the glitch) 3. refresh the game or press F5(in other words, refresh the savefile) so you can login with another message popped up. Upvote su people will know of that glitch ^^
You might want to balance enemies' level growth, now that we level much less frequently. I was level 16 and I was already fighting level 30 enemies which were dealing me a lot of damage(I died quickly because I had no mana left). Cheaper Fast Learner is what I would really like to see now. Overall, nice update ^^ (fix Auto-heal, tried it once and instantly burnt all my MP, it's broken)
It'd be nice to have some sort of equipment system which you can upgrade by using a new currency that's gotten from enemies (Gold?) and doesn't get wasted upon death, to give to your character even more personality. It would also speed up things a bit, because progression feels kinda slow, considering the fact that upgrades get to cost more the effects get less and less effective. Another suggestion is to either make the Boss's attribute point gain permanent that doesn't affect AP and/or give more points. Currently, bosses are really rare and the point is pretty much underwhelmed when you have like 30+ on a single attribute stat. It would also be nice to have an "auto use spells/skills" system because it feels a waste having full SP/MP while idling. Other than that, great game with lots of potential. 5/5
This game is nice, extremely great timewaster and I like it. But I feel like balancings are a bit off for some skills. LUK is completely worthless as the crit chance/damage increase is so minor you won't notice it. All the stat gain passives are really nice and powerful, but the fact that they increase AP cost makes AP much less worthless(and so the Well Adapted skill). Same applies for Bless skill, which makes no sense. I don't understand why Fast Learner should cost a lot (level^2) compared to other skills: I have it at level 5(+50% EXP) and costs 32 RP, which are already equivalent to 2 level 13 rebirths, and the effect gets minor as I level up it. Some magic skill scalings are counterproductive (example: Heal. level 1 is 60% healpower for 10 MP, so 6% per MP point. Level 2 is 70% for 12 MP, which is 5.83%/MP). Thorns is worthless as you either deal a lot of damage or you take no damage at all. Magic Hit is OP(never misses, ignores defence). (1/2)
How could we not start this year with another Proficient City game? Eeeh, it was necessary :p I feel like they make fun of us by making these....these...I can't even find a word to describe that pure shit they "created"(well, 200% copied + P2W), and it's even on Hot New Games! GG Kongregate
Also, there are more than 1 energy systems, so you have actually tons of playtime every day. Don't give bad advice after every 1 minute just because "this game has energy system". You're kind of fool. This game wouldn't live without energy systems and stuff, and actually it's pretty fine as it is. Maybe, it's the game that has the best energy systems, imo.
@jacob8741 What do you mean? There are plenty of players who idle overnight and they still have a house. Maybe it's your PC that it's a potato and explodes easily.
I usually avoid MMO games because they're all the same and they're kind of moneygrabbing games, but this one is an exception. I mean, I play it since yesterday evening, and I'm already loving it. It's simple, quick(especially battles, although there are just two kind of moves: Attack and Heal, which makes it a little repetitive) and even the energy system isn't too shabby...sure, it doesn't let me play the game for a straight day, but it still gives me the opportunity to do lots of things. PvP is also kind of nice and fun, and I really like how different weps give different attack moves. Anyway, this game has lots of potential in its current state, but it's still a 5/5 (:
@dk08 I already answered that question in the forums, don't need to ask there too (: (Also, that question is too darky for me, it isn't easy to understand at all)
This makes no sense. Badges should be meant for completing or achieving something challenging that you'd be proud of, but why still badge crap Idle games? I mean, more badges=better, but not in this case.
Achieving something challenging is a very broad concept. A badge in an idle game challenges your patience. For example people who like Sport games would find challenging a badge in an RPG game while RPG gamers would find it easy. In this case gamers who never played Idle games before will find challenging to get this badge since this is a totally new concept for them.
Achieving something challenging is a very broad concept. A badge in an idle game challenges your patience. For example people who like Sport games would find challenging a badge in an RPG game while RPG gamers would find it easy. In this case gamers who never played Idle games before will find challenging to get this badge since this is a totally new concept for them.