With the update, the game actually became a lot better. But there still be a lot of problems with ooze.
Ooze gain is really low. I had enough ooze for having sufficient heroes to lv 64 for next boss, but now I don't have enough for power-up enough to 61/71. Even if I idle an entire night, and a bit more, ooze amount is really, really low. Unless I beat a boss.
So, the problem is that: lower ooze cost or maybe increase ooze gain with the heroes.
Well, I actually like this idle game. It has some problems, though.
I reached a dead end, and a bug. My heroes only inflict damage to enemy if charged, and I need a lot of time for level up then just once. More guys, actually, are always good for more skills/attacks, though.
Same problem with ooze. You get a good amount just from story, and low from destroy orbs. When I was able to complete story pretty quickly on first stages for get lotsa ooze, I had a good ooze storage. Now I ran out of then, so i can't buy anything.
Balances become...uh, ugly. Orbs give me low amount of money, while charged units a lot, instead. Jars become useless after 1 day of idlenight, since you can level up a lot column 2 units, and with these you can farm much ooze.
But in overall, nice idle-concept game. Nobody probably would imagine a puzzle that plays itself...without play it.
Really great game. Nice base comcept about creating a city on expanding the territory on a reallly huge map.
Really nice graphics and nice tracks, and for be a game like that, the wait time for upgrade/build something is really balanced.
Because of map really huge that you can even lose by searching a structure to upgrade, I would suggest a mini-map that detects you where are all the structures and also the tiles that you don't captured.
It's too grindy, thourgh. Even for 3 thousands of cash you need to spend time on re-doing the same tracks, and that's so annoying.
But other than that, I lvoe this game. Probably one of my favourite tower defense. 5/5 from me.
The "Revenue" (a.k.a. money production per second) is wrong. It shows the money production per second without recruit speed(it knows you have 100% speed, even if you have 1700%), but the production per second is correct.
Example: I have about 340 quattuordecillion money revenue with 1700% speed. Because of bug, that revenue is not multiplied. But the meony gain is correct, about 5 quindecillion money.
There's something wrong with Talents. They aren't really good, because power isn't really high, in compared to your wep attack. Also, Berserk is buggy: At lv 7, it adds 2.7X attack and lasts 11 seconds. The 2.7X is just 2X, so power lost, and duration is not 11 seconds, a bit less. Also, stats gain from level ups are unbalanced. At 28 just +6 Attack, while I found weps with over 150 attack.
This game also needs a feature that allows you to save favourite custom maps, instead of randomly/luckily find these. Also, an extremely important feature: Friend request! Will help a lot this feature. And more, some more game mods that make difficult the game, but increases EXP gain.
Bug: The recruit page, after reset, still show the old Total Rank and multiplier. Fortunately, the signed boost isn't applied, but this is still here, even if I restarted. Now I have 40k immaginary ranks after reset.
Recruit suggestion: Customist.
Also, something in this idle is unbalanced. The hints are very, very low valuable. It's like $2,500 with hints every second, while recruits farm me decillion of dollars. Like "0.1% of revenue" can be good, but not $250 per hint(with all maxed upgrades)
Mmm maybe restrictions for levels, that you can put a range of level acceptable, like: 5-10. Instead, without it, you lv 1 can encounter a lv 30 with all purchasable weps, and that's so bad.
mmm found a bug. If you have, for example 901 skeletons, and you have sufficient money for 100 more units, if you try to click the "Hire" button, nothing happens. So you need to change from "Hire 100x" to "Hire 10x", then repeat when you will have 991 skeletons. Pretty annoying. Also, one of the worse thing: Mummies are extremely unbalanced. Actually, my demons product 130 quintullion money, and Mummies 2.5 Sextillions. And the mummies only have 1 boss level higher than demons, then problem are Mummies' rituals.
Really nice idle game. I love it. And with last update, my rating went from 4/5 to 5/5. Great work!
And there's one thing that confused me: In game instructions, there's the written: "- Obtain achievements for additional positive effects." I don't see any of these achievements. Or they will be future contents?
Blame those "triangles" who want to spam stupid comments. The fact is: You, or post a normal comment like a random question, or don't post nothing. Seriously, this can be really stupid.
Good lunch game. But there's the problem of grinding: or you spend hours on max out a luncher, or just skip all of these for the last. Also, I don't personally like the bat group: they stop you in flying, and gives too low cash. But other than that, good mimigames and gameplay, and a 4/5 is honest for me.
Uh, there's some wrong things about equips. The malus and bonus signs are inverted. For example: Stick. It gives Attack+5(good), Str-10%, Speed-10%, Dex+20%...instead, the - signs are bonus, and the + are malus. Also, I upgraded it, I losed 5% Str bonus, totally lose Speed bonus and 10% reduction Dex malus. It's so confusing.
@Afig Use a normal file is fine and funny, cheats are only your real case. Try to use a normal file as everybody, cheats only decrease your bragging rights and you may banned from Anti-Idle. And we don't want to know your stats in your stupid secret file.
Check out version 1.31, ooze jars are way easier to collect now