This is strange, The new event just started and I've got my theif character battling in adventure. My adventure inventory shows 8967 potions (unreasonable after only about an hour) and the event panel shows 76. Why the mismatch and if my adventure inventory reaches 10,000 will it stop accruing additional event items?
I returned back to this game to finish it.
Updates from my last comment: Apparently the cost of parts resets when you build a part of the sphere and the number of parts returns to zero. Very important thing to know.
The swarm requires roughly 3.69x the resources that a ring requires, but the amount of Dark Matter you get from rings versus dark matter makes it better to build many rings and ignore swarms (You average 5.54DM for the resources by buying the rings versus 5DM for the resources buying the swarm). This also assumes that you at a stage where the energy differential between the two parts is irrelevant.
No idea if it was intended but when you prestige after you buy the antimatter titan, the required antimatter to get to other solar systems continues to reduce by 90% each time you perform an additional prestige.
Played this for about 5 days. Production costs scale too quickly or resource production doesn't scale quickly enough. I'm at the point that I'm producing parts for the sphere (and have been for at least the last 2 days). Assuming that I never have to have my resource storage full (and so never have any missed production time), or buy bigger storage, or ever be away from the game, or sleep, it is still going to take me well over 2 days to finish producing the resources. It takes me 2 hours to produce enough lunarite to make new power sources to boost production of the rest of the stuff that I need to build the sphere parts.
Far too slow for the first prestige on a game like this. 2/5
I can confirm problems with saving progress. I restarted my browser at some point and when I pressed continue it started me back at the beginning. Luckily I had exported a save before I did, so I was able to load it up. Also, "power of the cube" doesn't maintain on local save/load, don't know if that's intended or not.
I've done this game before and gotten both badges, but I decided to try playing again when I saw it for BotD and no matter what I do the hedgehog gets launched into the ground. I don't remember this being the case before
Glitch, if you open the booster menu (the pop up which has tabs for all of the different booster types) and watch an ad from there, it won't apply the boost.
So I thought something was behaving funny but I just realized what it was, the Ballista sell price is not being adjusted when the income modifier changes. I thought that it was not updating but I just confirmed at lvl 68>lvl 69 the sell price was constant at 2E69. It's also not a problem of the tooltip simply not updating, with my vendor bonus (500%) active both before and after leveling 10 are selling for 100E69, 2E69*10*5=100E69.
@ indo sure that's all good for million. but does 1.01T mean thousand, trillion, tredecillion, etc? Does 1.01S mean sextillion, septitillion, sexdecillion, septdecillion, etc? Plus, for the purposes of displaying points it's easier for people to understand the calculation.
I figured out where the glitch is, I think. If you use a time warp, using the links in the "Fame mission" tab, it appears to be applying a time warp both to the event (intended) and to the regular workshop (not intended).
I've got a problem. Today I've blown 2 XL time warps for the event. Each time it has reduced the "in stock" number by two. That is, the first time I had 10 in stock, I used one and afterward I had 8 in stock. I used another one and now it says I've got 6 in stock. I used one yesterday as well but I don't know if it happened then.
Increases or decreases the lv of the meter at once by the amount entered.