@preske, those upgrades permanently increase the click and offline bonus; such that, when the bonus is active, the awarded bonus is greater. They do not, however, make it so that the bonus is always active.
ok so if the decreased chance was to stop players from power levelling and then doing all of the expeditions at once when they're trivial, why is there decreased chancesif you're doing expeditions that are higher level than your workshop?lvl 34 exp, lvl 32 workshop, -5% chances?
It wasn't just the power levelling. The bigger problem is probably that waiting (or time warping) at the same level can generate enough goods for many many expeditions, regardless if they are of a lower or higher level. I would need to make them exponentially harder to prevent this, but this would make it even less beneficial to reset your workshop to ascend a level.
I'm aware that this is a design flaw with expeditions in general. I will probably revisit the feature when some other more urgent problems are solved.
I let the expeditions in the event start at a lower level as initially planned, so that everyone has some additional chances for tokens. I understand that this makes the first expeditions a little harder, when you want to complete them without ascending your level beforehand.
I still think it's better than for example starting expeditions with workshop level 8 and level 8 expeditions.
what bothers me the most about this game is that the only area affected by your bullets is in the target itself and completely ignored is the path the bullets aught to take to get there. There is no line of fire. it's as if you're raining bullets from above.
@conflux You can spend 2500 on a free play wherein you'll get at least 1 event silver chest with a single piece of gear in it and maybe an event jeweled chest. If you've got enough idols you can do the event objectives for cheaper than the free play and you get 1 event jeweled chest for each of those.
Was just checking out the new epic on the wolf and noticed that Broot is being treated by the wolf's buff as a human. Haven't tried the raccoon yet.
Is this functioning as intended?
There previously was a mass buy option for chests in which you would stipulate a minimum treasury amount for each city and the game would purchase those chests for you until buying another would put you under the stipulated minimum.
This option disappeared in the last major update. Please bring it back.
Additionally, the new UI setting to look at all troops in all villages via the village list is clunky and burdensome. The previous version, which was simply a table of all the troops was far superior.
This game was insanely glitchy for me. Running firefox. would randomly load races during which I had no control of my character. Culminating in it loading me into like ten race in rapid succession and crashing my browser.
It's entirely unclear to me how the round time is calculated. I finish a hole 2 in 38 seconds, don't hit "end now" it gives me a round time of 53 seconds. I finish a hole 2 under with 50 seconds and hit "end now" and it gives me 83 seconds on the hole. WTF?
could someone please explain to me why it is that our hero only ever goes out at night? I mean the flash light graphic is annoying but easy to deal with however the underlying issue still remains. Why would he only go out at night?
It wasn't just the power levelling. The bigger problem is probably that waiting (or time warping) at the same level can generate enough goods for many many expeditions, regardless if they are of a lower or higher level. I would need to make them exponentially harder to prevent this, but this would make it even less beneficial to reset your workshop to ascend a level. I'm aware that this is a design flaw with expeditions in general. I will probably revisit the feature when some other more urgent problems are solved.