Bummer, I played this before, but I guess I didn't finish...though I was playing again and my computer reset and I lost all my levels. Will make it through level 25 again to get that badge!!
Very creative take on the current puzzle games. Love the concept. Also love how it seems like the blocks 'laugh' when you complete the puzzle (at least that is what they do in my head when I'm watching them wiggle). Just seems so happy! I too would love a level indicator, but other than that, it's a wonderful game!
Definitely enjoyed this game. Looking forward to more levels. Definitely got into some thinking ruts about how to fill in some of the rows/columns which added some difficulty to this game. Love it when a game requires me to change how I think about something.
@Shibuiul - no guessing for level 66...just logic. I just redid the level without guessing to verify, even though we have a posted walkthrough, just to see if I could do it.
Love the Cross-Grid option for the Mines ++. It probably generates me an obviously solvable puzzle about 50% of the time (with smart option selections), and with strategic guessing, I can typically solve about 60-70% of the puzzles it generates. Thanks for the continued development on the game! Still one of my favorites here! Play it almost daily.
Loved the previous versions, but this version with all the flashy fluff and adverts is a bit annoying. Game still fun, but wanted to get through it as quickly as possible due to the flashing/flying junk that doesn't really add to the game itself.
I hope this is just an early release of a game that is in development. As someone who lost days to playing Arkanoid, I have fond memories of it. While the initial feel is somewhat similar, I'd say in its current state, it's a bit of a stretch to call it a clone. I seem to remember having at least three lives, not dying on your first miss. I also remember the blocks to break out were much smaller. Still a fun little pong/breakout game in it's current state. Would be nice to have high scores, etc. added. Hope to see in higher levels the various capsule drops of Arkanoid...honestly didn't get very far with the single life. Better description and instructions would be handy also.
Cute game. Liked the puzzles. Quite unique. Had a hard time with the food in the tummies as they didn't appear that obvious to me...so had to use the hints for that one...the rest were pretty logical to figure out.
@CJRaab - you may need to change the way the mouse buttons work. The default threw me off too, when I thought it would work like the traditional minesweeper. You might need to go into the settings to make it work more like a traditional minesweeper...I know that helped me. Good luck!
I'm currently playing with Chrome, so might be another issue @ablclanmarazm. My biggest issue is that whenever I clear my cache, my progress is wiped out, so I'm playing through all the levels again to get the badges...but since I like the game, I don't mind starting over from scratch again for the second or third time.
Woo hoo - badges! Thanks for continual updates to the game! Have to agree, it would be nice to just have some more solid vetted levels (no real need for new hint types...well, unless you have some already done). Thanks for the fun!
Thanks Kong for posting the detailed three step process for flash. That helped me get my badges for this game finally! Seems I only had one step done when I originally enabled flash for this site.
For the community levels, it would be great to have a sorting feature so I could play the best ones or the ones from my favorite developer first. Also, it would be nice to have a rating for the puzzle developer (ie, puzzle developer is rated 3 as an average of all the puzzles they've developed where the puzzle may be rated 2.5 or 4). Also, it would be nice to have a separate list of new puzzles that have been developed. Love the idea of a crowd sourcing the puzzle development, but have been having a hard time finding puzzles that I have enjoyed as much as the vetted levels.