love the game so far. would love to see so more meat added. for example buildings that put together two or more resources into a more expensive product and perhaps a rng market so there would be a point to holding onto resources, if that was the case i would suggest increasing storage by a % with buildings. also a little disappointed that there was no research at level 100 buildings. A few tech buildings might be good too or required to increase your research rather then just cash.
great game. really love the sword fighting animations. and gets a lot deeper the more you play. that being said later game i think the skills need to be more of a % increase. adding 6 to attack when it's already a thousand after grinding away for hours for the skill points does seem like a poor reward.
Attack, Hit and Defend chance is based on the difference between the disciple's stats and the opponent's stats. So 20 points added to Attack late in the game will have the same impact as 20 points early in the game. (Exp: A disciple with 100 attack versus enemy with 80 attack will have the same Attack% as a disciple with 1000 attack vs an enemy with 980 attack.)
my problem is thus. the exit spedd of say a .44 is around 490.000991 mps. this means as the bullet taqkes around 2/3 of a second to hit your target you must be at least 367 (aprox) meters away. seeming how the effect range of said .44 would be close to 45meters... i couldn't hit a barn at this distance... still looking for a girlfriend btw...
a good effort. needs more to make it stand out. and of course it should be easy to make right click quit. i think there's a few tuttorials even on kong.
prehaps if they developer had actually used or seena forklift being used... they dont ndrive like cars... and can turn on the spot. this is a parking game with a add on. slack
Attack, Hit and Defend chance is based on the difference between the disciple's stats and the opponent's stats. So 20 points added to Attack late in the game will have the same impact as 20 points early in the game. (Exp: A disciple with 100 attack versus enemy with 80 attack will have the same Attack% as a disciple with 1000 attack vs an enemy with 980 attack.)