Some levels are just a fight against bad UI. Level 18, for example, you get swamped from both sides and they go straight for the girl. Unfortunately, all your defenders bunch up right on top of her so it's nearly impossible to cast Shield on the right target. You should at least be able to cast it via the character's health bar or something. The whole thing is just sloppy.
yan365, the best course of action is to call your congressman immediately - pretty sure the integrity of flash-based save games is safeguarded by the constitution.
I like the concept but that fact that the frustrations that crop up are out of gamer control (like watching the adventurers pace the hallway in front of the exit while time runs down) kills it. Something like Canabalt can be frustrating, but the deaths are entirely down to the player's mistakes, so there's the impetus to try again. Not so much here.
Pride is easy enough if you just set up two columns of Worm blocks facing inwards from each side of the screen and nothing else. Once the boss appears and there aren't enough enemies left for the worms to be effective, then switch to the two directional ones, sell the column on the left and bring it closer to trap him in. As he tries to get back to the left side with a doll, sell the furtherest right column when it can no longer hit him and transfer it over to the left, leaving only enough space for him to have to climb each time. Pausing the screen to grab the dolls as enemies drop them is also a good idea.
A clear Freudian metaphor. A phallic creature's first encounter with a female symbolised in the eating of an apple (representative of sin or desire), is followed by the conviction that a 'return to the womb' (here symbolised by the spaceship) is the only possible escape from an all-consuming and ultimately destructive castration phantasy (the army here standing in for authority, or a paternal figure, who perform the castration in the act of killing the phallic creature). Anyone who fails to see the validity of this interpretation is a total penis.
The game functions as an allegorical reading of Hobbes. In sacrificing the apple (their individual rights) to nourish an alien entity (absolute sovereignty), they're essentially signing a social contract. In return, as Hobbes theorised, they're provided with the ideal framework under which to shelter from bellum omnium contra omnes ('the war of all against all'). Without submitting to this absolute sovereignty, they could only expect their lives to be, to quote Hobbes, "nasty, brutish and short". Further reinforcement of the underlying (totalitarian) political philosophy is provided by the image of the alien figure leaning exaggeratedly far to the right, without compromise, until death. In keeping with the highest ideals of the game, anyone who doesn't subscribe to this reading of the material should be slaughtered like cattle.
Enable people to get high scores for letting the kids die and then see how long it takes the sensitive, weepy types posting here to start bragging about how the entire family was killed on their 1st attempt.