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Warzone Castle Defence

Play Warzone Castle Defence

May. 27, 2010

Rating: 0

As it is, the game needs improvement, but there's a great idea here to build on. The enemies are fun and the music is EPIC. First, I notice clicking faster than a certain rate (about 2 clicks per second) actually caused arrows to come slower. Look into a fix for this for the real button-mashing fans. This would also make much more and much harder waves possible. Also, consider enemies with weak points. As it is, 3/5. Add some features and it could merit 5/5

Manufactoria

Play Manufactoria

May. 23, 2010

Rating: 1

I'm working on an algorithm for orphanim. It's a bit complicated and I'm hoping there's a tricky way to slim it down, but from what I've seen all tricks to make it smaller fail at powers of two. Step 1. shift off leading reds from both numbers, place yellows at ends of both numbers. Step 2. Develop two machines- one for when A is currently >B, one when A<=B. Each machine shifts of the last bit to determine if you should switch machines, stay in this machine, fail (A<=B), or pass (A>B)

Manufactoria

Play Manufactoria

May. 22, 2010

Rating: 0

I noticed in the update that it now counts conveyors as parts in the total part count at the end. This means that some of my solutions with "fewest parts: 1" can never be re-attained =(

Manufactoria

Play Manufactoria

May. 21, 2010

Rating: 0

sage1969= Wow. No simpler solutions? That's WAY bigger than I was thinking. I noticed you check the first bit, then you enter a loop to keep checking the next two. Do you need to check the first bit? Can you not just enter a loop?

Manufactoria

Play Manufactoria

May. 21, 2010

Rating: 4

I wouldn't worry about "poor instructions". This game is, as is evident, designed for engineers. It isn't a simple puzzle by ANY means, nor is it a "guess and check" game. People of the caliber mind to play this game should also be the kind to easily discover the rules on their own with no instruction. I must agree, however, that the visuals are lacking. It's not a pretty game and the buttons are... well, hideous. I would like to see a tutorial for this some time. I've just played a little in my spare time and I can't seem to figure out how to accept alternating colors in a variable length string. I can easily make a machine to accept alternating colors for all strings length 0-N (where N is limited by the board size and how long I'm willing to sit in front of a computer monitor), but an ultimate solution eludes me.

Starlight

Play Starlight

Dec. 26, 2009

Rating: 0

Extremely pretty and relaxing, but not difficult in the least. Every level had the exact same strategy. Turn the points of the spikes towards you. Try finding new algorithms for hiding the pictures so it's not so obvious next time.

Avoidster

Play Avoidster

Dec. 22, 2009

Rating: 0

lvl 9 first time. I f--ked up and lost 3 lives on level 7 for some reason.

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