I think it'd be nice if you could accept a quest without being instantly teleported to the dungeon. I thought this would be like most RPGs (accept quests in town, complete them in dungeons) so after getting beaten and bruised I decided to check the quest board before going to the inn to heal. Rather than accept the lost kitten quest, go to bed, then head off to find the kitten - I accepted the quest and was thrown into a hoard of enemies with no mana and low health.
Played this almost a year ago, wanted to try it out again... But I can't seem to figure out how to lay two conveyors on top of one another perpendicularly? It just erases the one that's there and replaces it =( This is making some levels impossible and others extremely difficult
Perhaps a warning that if you don't go for the "Too Slow" achievement early then you'll never get it? There simply aren't enough shrubs once your acceleration is like level 2.
Pro tip: After you've unlocked the mainframe, use every remaining processor cycle to blow out lights, set of phones, or do whatever you can. THEN hack the mainframe. You get like $3000 more
@Klaue It's true that the duplicates will sometimes be a few pixels off, but every level has a solution with enough degrees of freedom that this should never make the levels harder. If you really depend on split-second timings and barely making gaps, you're doing it wrong =)
For the longest time I thought the game was broken and you couldn't get points. I kept getting 9 in a row. Then I realized the nine had to be touching horizontally with no gaps between them. One block being at an angle and causing a gap prevents the row. I got 1 =D Going to try for 3 before I got to bed
Also sometimes the timer runs out before the wave is even finished. What's the point of giving bonus cash for clicking "Send Next" if you never get a chance to click it?
I always like a good Tower Defense game, but this one definitely has its short-comings. The poison balls cost less than the money you get from defeating 10 enemies so you can technically win with just poison balls. Also the flying wave always comes before you have time to build a good enough tower making it impossible to win without poison balls. Also poison balls are instant kill and laser tower is practically instant kill. Poison balls should be instant-kill on weaker enemies but hurt bosses, and the laser needs to be nerfed. Fun game, but not well-balanced.
28 days first try. 24 second. One question- How come when you click the "Do Better" button it starts you with level 0 adventurers on your second-to-last day (day 23 in my case)? You can't mathematically do better. A single day is NOT long enough for everyone to reach a high enough level to kill the dragon.
Jumping speed really needs to be modified, and possibly be related to running speed. At higher speeds he seems to float when you jump. Which is aggravating when you get REALLY fast. I jumped the moment an obstacle appeared on the right side of the screen but still wasn't high enough to clear it by the time it got to me.
A few little nit-picky issues with the game. Though other squares theoretically don't like to share, I don't see them behaving any differently. Everything just goes in slow motion. Also, is true happiness really felt by having as many partners as possible? Not the best moral.
How come when white (his body's own immune system) wins, it's game over? Shouldn't that still be good since the virus is gone, even at the expense of the cure?
Found a glitch in the physics. The bouncy ball actually gains momentum when it hits a ceiling. This means a bouncy ball with both a floor and ceiling will slowly increase speed until it's either going so fast it teleports through the roof or the game crashes.
On level 10 the enemy randomly evolved large enough wings to cross over to my hex. My 5 VEEEERY slow moving guys with big worthless canons (worthless since it takes 2 minutes to turn 90 degrees and shoot) were swarmed by 12 enemies a minute into the level.