New version !!!!!
Updates v15:
Multiplayer: crash after losing a battle fixed
Adding clear data button
Adding menu on multiplayer
Menu effect reduced
Fixed some minor bugs
Please help me to fix bugs : install the flash player content debugger
http://www.adobe.com/support/flashplayer/downloads.html
V14 is playable, Refresh the page :)
New game balance (You have to unlock the higher difficulty by completing all levels)
Toggle quality added in the pause menu
Menu effect reduced
Autopause removed
Sounds loops bug fixed
0 unit bug fixed
No ending game bud fixed
Next update: Speed up button.
Hello players. I read all your comments and a new updates will comes:
Autopause removed. Weird sounds with 0 unit fixed, new game balance (You have to unlock the higher difficulty by completing all levels), Toggle quality button in the pause menu (there already exists the Q key). Actually It is complicated to include a speed up button but I will try to implement this feature in the next update.
Thanks.
New updates:
Updates v13:
* Speed of mini cell increased
* Cost of upgrades reduced
* Fixed restart bug
Updates v12:
* Speed increased
* The restart key is removed "R" causing a memory leak.
* The Pro difficulty is playable everywhere
I understand all your comments but don't forget: this game is not a "simple" game. This game is abstract, conceptual and non-conform. This game uses new interactivities (computer inputs, browser, mouse, keyboard, softwares,...). If I had to describe the main concept of Take Something Literally 1&2 I said: Make the players play with their environment.