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Game comments and reviews
May. 15, 2018
after 100%-ing this back when I was in high school, I went back to re-play one of my old favorite flash games... I forgot how hard this game is and have no idea how I got some of these achievements!
Jul. 30, 2014
o-o wow, a dev that actually reads and responds to comments!
Developer Reply
Shocking, I know
Jul. 10, 2014
Can we make double-clicking use items? I keep accidentally using stuff when trying to move down
Jun. 28, 2014
SO MUCH MEMORY LEAK!
Jun. 23, 2014
I actually didn't like it. The only two powerups were given at the very beginning, making me wonder why we didn't start with them in the first place, there should have been more powerups and they should have been scattered throughout the game rather than presented as the very first two goals. and the checkpoints were a little obnoxious, forcing you to go through a puzzle you had already beaten if you messed up or forgot to use one, the puzzles were simple and didn't require a whole lot of thinking with the exception of the one everyone thought they sequence broke to get, and at the end with the door, nothing really happened, you just kinda go through and then there's the end screen.
Jun. 10, 2014
Fun for a bit, but then when the difficulty doesn't pick up, but gets easier it gets kinda boring
Jun. 02, 2014
XD okay, I was NOT expecting Copyright to be an element
May. 26, 2014
I like the game but hate a lot of the people on it :/ sadly mostly overdramatic 14 year olds
Feb. 15, 2014
I don't see what the big deal about it is :/ it doesn't seem that bad to me, even if I can only get like 5 points
Nov. 18, 2013
Decent game, but I wouldn't give it more than 3 stars. a fun chain reaction game, however, if I didn't click for a while, the next bullet I fired would come out delayed, or even not at all. In a game where timing is everything, it made for a frustrating bug. Played for the achievements, glad I played it, but wouldn't play again
Oct. 19, 2013
best idle game in my opinion. Doesn't have any of that crap with switching to different places. I play idle games to do just that, idle! Not to micromanage where I am and if I'm strong enough to fight the monsters in that area. I'd play an actual RPG if I wanted that. This however, lets me do my homework and stuff without distracting or bothering me to interact with it in some way.
Oct. 13, 2013
Fell through platforms often, but other than that, not the worst platformer I've ever played
needs checkpoints, otherwise, it's good 3/5
It's a black bar.... no graphics or anything, just a black bar across the screen. I understand this is supposed to be a test, but this is supposed to be a site for playable games. 1/5
Not bad for what I assume is a first attempt, however, it seems the game is in another language, which means it may be stolen.
Standing in one room as a teddy bear on a wooden horse.... can't move to any other rom, there's something that looks like a champaign cork floating and sparkling, but I can't pick it up. I can move and jump, but that's it, the camera controls are buggy since the mouse isn't staying on the screen, and the whole game is unplayable. It's good in concept, but it doesn't work, and because it doesn't work, it's unplayable. 1/5
So sorry! The scripts are broken for some reason, and I'm working towards fixing it! Thanks! -Adrennalinpro
When I first joined, I was frustrated when I was trying to shoot by clicking.... when I saw nobody had guns and it was all combat from just pushing people and avoiding obstacles, I though "This game is geneus"!!! 4/5 and favorite, more people need to play this!
Stickmen move too fast, do you honestly expect someone to be able to beat this game? 2/5
Stolen. 1/5 'nuff said
The level select was creative, it reminded me of the psychonauts menu. But the floors seemed to be coated in crisco, which is fine if they were ice-levels, however, they were not supposed to be ice levels. making a block a fall-through with no way back up without any hint as to which one it was in level three other than just "One of these is fall-through" was a poor choice from a game-design perspective. The small platforms to land on combined with the slipperyness and lagginess of the controls are what killed this game overall, however. 2/5
well, i kind of did that on purpose, to make the game difficult, but thanks for the feedback. I'm currently thinking of making a 10 to 15 more levels, and I might include an ice level now. Thanks for that idea :P
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