The browser could not allocate enough memory for the WebGL content. If you are the developer of this content, try allocating less memory to your WebGL build in the WebGL player settings.
Hi I'm sorry about this but there is no real way around this as the issue is quite tricky. Less memory cannot be allocated as the game might run out of memory halfway. WebGL have some serious memory constraints around so we are working on optimising as much as possible (but this is non-trivial work and is really just problematic) and so this will take some time. Reducing your number of tabs, or simply restarting your browser, load the game, then open your other tabs may help. Alternatively, you can try playing on Web Player, http://bit.ly/20ZVTl4 or refer to this for more info: https://www.reddit.com/r/incremental_games/comments/4m7vav/enchanted_heroes/d3wnxu6
I think the person who mentioned that strike stacks was actually referring to another multi-attack skill instead of strike. I'm not sure if a single attack skill like Strike can be stacked, unless there's some cool exploit that I don't know of, haha
I am still awaiting Kongregate's reply regarding this :( it would be great if people can ask and answer questions there or on a forum, since I can't be around all the time answering everything (it's tiring). Unfortunately I don't know if there's anything else I can do at this point other than patiently wait for a reply from Kong =/
it is a lot of time needed to upgrade all planets after reset... maybe need some function when you write what level needed and in all planets it is bought?
Hey there, Just added a few things to help monitor planet's state like the warning and more recently productions/sec and Production vs Consumption Ratios! But I'm also planning to include a "statistics" tab soon :)
Tip: The guardian is lurking somewhere in the forest... (you may need to ascend if you have passed the second forest zone)