By the way, if you're trying to get the in-game achievement "Spelunker" (claiming 20+ wall tiles), it only works if you claim white walls, not gray walls.
I think that each of these badges should be moved up one level, for time's sake. They're not necessarily difficult, but they all take way more time than their respective current levels. For example, the medium badge (getting 1500 fame) has been taking me forever, and the easy badge also seemed to take way more time than an easy badge should.
25 Minion Kills in One Round -- 1) Kill 25 minions in one play (several waves)? 2) Kill 25 minions in one wave? 3) Your minions kill 25 enemies in a game?
I am so glad I already got this easy badge a while back -- I saw this pop up as Badge of the Day and was not looking forward to slogging through any part of this game.
First off, I like this game in a lot of ways. Lots of interesting trade and combat variations not always seen in similar games. However, there are a few things I'd like to see different:
1. A "skip" or "alternate order" of combat; this is primarily due to several of my characters getting stuck behind each other or a wagon, and the only option is to "end turn" for them.
2. Combat Maps -- not a fan of having to search all over the map EVERY battle for the enemies, and then scroll across the screen for EVERY attack. In general, I'd like to see more automation or a streamlining of the options here. If the battle is a foregone conclusion, why spend 10 minutes having to go through each attack?
3. Save feature IN town.
4. Friendly fire -- I know it's more "realistic," but I think it's an unnecessary complication that gums up the strategy.