I see that you're planning on implementing some automation. I've got a little idea for automating worker hiring : Why not create a one-time gold purchase called "Automation", allowing you to unlock a new option in every tile. This new option will be purchasable with gold once again, except that this time you'll have to pay every rebirth to activate it. The price would depend on the type of tile (wheat fields would be cheaper than forest camps, etc etc), and it could be toggled on/off if you want to stock ressources for later use. That system could allow a good transition between the starting phase where you have to micromanage a lot, and the mid-game phase where you get actually enough gold per rebirth to buy those automations every time. Don't hesitate to leave a little + if you think it can help.
I've jst realised that in tha version the energy income is half of what it was in the original... Even in the original the first rebirths were pretty long because of the spell cast to reduce the rebirth cost, but now it's just ridiculous
There are a bunch of things in this version that buffed progress vs. the original (Elixirs, Gold Bugs, Shards) ... the base Energy/s change was to offset some of that!
Basically, just see if you could implement all the QoL (advanced) settings that were in the original game. It's way better to have those tools to make up a strategy.
edit - yet more of the QoL functionality ported over in v1.5.1 - now you can set 2x costs for the upgrade option or 'buy all upgrades' for meat units. Enjoy!
One thing that was good in the original was the possibility to "toggle" the notifications for upgrades. For example, getting the "Faster" upgrades when you have twice as many units than the upgrade, or just toggling off the Twins notifications when they're obsolete.
That's weird, I blocked the windows with the planks and nails, but still the game tells me that the windows was open and that the werewolf didn't have any trouble opening it...
@DDK89 You have a maximum of 50 ticks per second. So the "base" Energy speed is 50/s. However, you can increase that amount with the number of Energy Bars (in the Exp menu). Each bar will increase the amount of Energy you get per tick.
A way to improve gold generation that "stays after rebirth" would be nice. For the people doing 1-hour runs, it's basically useless to upgrade the Time Machine with Energy/Magic because it's just too slow (unless you have a ton of Energy/Magic Power). Making it so that we keep the bonus even after rebirth would be a great asset (with exponential price and duration growth or it would too broken of course).
All augmentation upgrades are unlocked 1 boss after what's on the tooltip, not a big deal on the long term, especially given how those upgrades aren't really useful (at least for me)
About the augmentation upgrades, I've beaten boss 36 several times already, but I never unlocked the "Safety Scissors" upgrade. Is it not implemented yet ?
For some reason I think the drops in Sewers are a bit weird... I'm only dropping the boots and the cubes (they're at level 25-ish now), but I got only 1 armor, 1 legging and 1 ring. Is there a trick to get the other loot or is it just some kind of bug ?
Protip : MANUALLY save REGULARLY when playing, especially if you want to close the tab, rebirth or if you're doing something else. The quicksaves/quickloads are really really wacky at this time.
To be honest, I hope the Quicksaves/Quickloads will be fixed soon, it's annoying when your browsser refresh and you lose all your progress since your last save exported
There are a bunch of things in this version that buffed progress vs. the original (Elixirs, Gold Bugs, Shards) ... the base Energy/s change was to offset some of that!