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bakultimate's Comments

Comment

Idle Mine: Remix

Play Idle Mine: Remix

Apr. 22, 2020

Rating: -11

The only downside is that it automatically "buys all" when buying an upgrade

Idle Jobs

Play Idle Jobs

Nov. 25, 2018

Rating: 0

Well, I did the first bonus job, but I can't close the featuer, I don't really know what to do here, i'm just upgrading my skill level

call click()

Play call click()

Oct. 16, 2018

Rating: 0

Game Over ! That was a fun game :D I liked the pacing once you start upgrading the mm module upgrade.

Territory Idle

Play Territory Idle

Oct. 14, 2018

Rating: 5

I see that you're planning on implementing some automation. I've got a little idea for automating worker hiring : Why not create a one-time gold purchase called "Automation", allowing you to unlock a new option in every tile. This new option will be purchasable with gold once again, except that this time you'll have to pay every rebirth to activate it. The price would depend on the type of tile (wheat fields would be cheaper than forest camps, etc etc), and it could be toggled on/off if you want to stock ressources for later use. That system could allow a good transition between the starting phase where you have to micromanage a lot, and the mid-game phase where you get actually enough gold per rebirth to buy those automations every time. Don't hesitate to leave a little + if you think it can help.

Swarm Simulator: Evolution

Play Swarm Simulator: Evolution

Oct. 08, 2018

Rating: 164

I've jst realised that in tha version the energy income is half of what it was in the original... Even in the original the first rebirths were pretty long because of the spell cast to reduce the rebirth cost, but now it's just ridiculous

Developer response from ScaryBee

There are a bunch of things in this version that buffed progress vs. the original (Elixirs, Gold Bugs, Shards) ... the base Energy/s change was to offset some of that!

Swarm Simulator: Evolution

Play Swarm Simulator: Evolution

Oct. 07, 2018

Rating: 103

Basically, just see if you could implement all the QoL (advanced) settings that were in the original game. It's way better to have those tools to make up a strategy.

Developer response from ScaryBee

edit - yet more of the QoL functionality ported over in v1.5.1 - now you can set 2x costs for the upgrade option or 'buy all upgrades' for meat units. Enjoy!

Swarm Simulator: Evolution

Play Swarm Simulator: Evolution

Oct. 07, 2018

Rating: 5

One thing that was good in the original was the possibility to "toggle" the notifications for upgrades. For example, getting the "Faster" upgrades when you have twice as many units than the upgrade, or just toggling off the Twins notifications when they're obsolete.

Don't Escape

Play Don't Escape

Apr. 13, 2018

Rating: 4

That's weird, I blocked the windows with the planks and nails, but still the game tells me that the windows was open and that the werewolf didn't have any trouble opening it...

NGU IDLE

Play NGU IDLE

Mar. 04, 2018

Rating: 3

The 24-hour booting for Wandoos only works when you're online. If that's the case, don't put NGU in a background tab or it will slow down.

NGU IDLE

Play NGU IDLE

Feb. 28, 2018

Rating: 0

Auto-boost isn't implemented yet. We have to wait until the No Equip Challenge update.

NGU IDLE

Play NGU IDLE

Feb. 07, 2018

Rating: 0

@DDK89 You have a maximum of 50 ticks per second. So the "base" Energy speed is 50/s. However, you can increase that amount with the number of Energy Bars (in the Exp menu). Each bar will increase the amount of Energy you get per tick.

NGU IDLE

Play NGU IDLE

Feb. 06, 2018

Rating: 4

A way to improve gold generation that "stays after rebirth" would be nice. For the people doing 1-hour runs, it's basically useless to upgrade the Time Machine with Energy/Magic because it's just too slow (unless you have a ton of Energy/Magic Power). Making it so that we keep the bonus even after rebirth would be a great asset (with exponential price and duration growth or it would too broken of course).

Developer response from somethingggg

This feature is definitely staying "reset on rebirth" but, there are a couple ways to improve your starting gold generation!

NGU IDLE

Play NGU IDLE

Feb. 06, 2018

Rating: -1

@Nugmost Go to the settings and get rid of the flickering bars. This way, if you see the bar completely full, that means you're capped.

NGU IDLE

Play NGU IDLE

Feb. 05, 2018

Rating: 0

All augmentation upgrades are unlocked 1 boss after what's on the tooltip, not a big deal on the long term, especially given how those upgrades aren't really useful (at least for me)

NGU IDLE

Play NGU IDLE

Feb. 05, 2018

Rating: 0

Sorry for the double comment, but it looks like you unlock the upgrade when you beat Boss 37, and not Boss 36.

NGU IDLE

Play NGU IDLE

Feb. 05, 2018

Rating: 0

About the augmentation upgrades, I've beaten boss 36 several times already, but I never unlocked the "Safety Scissors" upgrade. Is it not implemented yet ?

NGU IDLE

Play NGU IDLE

Feb. 05, 2018

Rating: 0

@Tremir Health = Power * 3, so it goes up only when the power stat goes up.

NGU IDLE

Play NGU IDLE

Feb. 04, 2018

Rating: 2

For some reason I think the drops in Sewers are a bit weird... I'm only dropping the boots and the cubes (they're at level 25-ish now), but I got only 1 armor, 1 legging and 1 ring. Is there a trick to get the other loot or is it just some kind of bug ?

NGU IDLE

Play NGU IDLE

Feb. 04, 2018

Rating: 0

Protip : MANUALLY save REGULARLY when playing, especially if you want to close the tab, rebirth or if you're doing something else. The quicksaves/quickloads are really really wacky at this time.

NGU IDLE

Play NGU IDLE

Feb. 04, 2018

Rating: 1

To be honest, I hope the Quicksaves/Quickloads will be fixed soon, it's annoying when your browsser refresh and you lose all your progress since your last save exported

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