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ballesta25's Comments

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GeoSketch

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Jul. 08, 2009

Rating: 0

Every 360 loops back to the beginning so 1=361=721. Thus there is no reason to use any number higher than 359 (which works exactly the same as -1). If you don't believe me, add (or subtract) 360 to (from) one of the numbers in your design. There will be no difference.

GeoSketch

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Jul. 07, 2009

Rating: 0

1, -1, 1234567890 is interesting. Note that this works with any 2 of the same number: 1 positive, 1 negative, but smaller numbers work better.

GeoSketch

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Jul. 07, 2009

Rating: 0

Flamefenriz: any 3 of the same number should make a circle. When it does not this is because high numbers reduce the accuracy of the system. This is why it starts drawing lines instead of curves.

GeoSketch

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Jul. 06, 2009

Rating: 0

Make sure you click the screen before clearing because otherwise you could add an extra space into the middle of a number causing the computer to treat it as a zero.

GeoSketch

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Jul. 06, 2009

Rating: 0

1234,1234,1234 is interesting. If you let it continue until it's done it just makes a solid donut, but if you stop it at the right time you can get a "sun" shape in white.

GeoSketch

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Jul. 06, 2009

Rating: 0

Just some observations - these may not be true 100% of the timeYou get a kind of star shape if you set 1 at zero you get something that looks sort of like the sun if you set 2 at zero (at least if the last one is a fairly large number) having 2 low numbers and 1 insanely high one tends to make interesting shapes

Water Werks

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Jul. 03, 2009

Rating: 0

Kind of an interesting idea but not well done. There definantly needs to be a "back to main menu" button on the "you lost" screen.

Crunchball 3000

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Jul. 03, 2009

Rating: 0

The game selecting the closest person works better than in many similar games. This was a lot better than I thought going into it.

Epic War 3

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Jun. 24, 2009

Rating: 0

A bit more "epic" and less "epic fail" than the first two. Being able to control your units and the removal of that silly crossbow thing made it almost playable.

Amorphous+

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Jun. 23, 2009

Rating: 0

for 300 point combo you should carry a grenade to weaken grinders as soon as they come onto the screen giving you a better chance of being able to kill 2 other glooples with the last hit

The Ant Arena

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Jun. 13, 2009

Rating: 0

Very high difficulty ramp - the levels seem to get harder exponentially. Also the arena gets very crowded and it is sometimes difficult to tell which direction an enemy is facing. Still pretty fun though...

ROLY-POLY Cannon 2

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Jun. 12, 2009

Rating: 0

520 total shots

Little Wheel

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Jun. 11, 2009

Rating: 0

A bit easy but better than most point-and-clicks because it tells you where you can click. Liked the music!

Bureau of Steam Engineering

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Jun. 11, 2009

Rating: 0

It is possible to win every level with the same configuration- two repeating rifles with the control switch ducking.

Bureau of Steam Engineering

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Jun. 11, 2009

Rating: 0

Fun once you figure out how it works, the instructions leave much to be desired.

Portal: The Flash Version

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Jun. 11, 2009

Rating: 0

Dosent translate well into 2D - original was much better

Remnants of Skystone Beta

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Jun. 03, 2009

Rating: 0

List health number on the main "action" screen - don't like having to pause to see an actual number. Also I think there should be some way to heal without leveling uo or eating, maybe heal when you return to Nidaria?

Remnants of Skystone Beta

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Jun. 02, 2009

Rating: 0

Good! There should be a map of Nidaria like the ground maps so n00bs like me can find things.

The Codex of Alchemical Engineering

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Dec. 31, 2008

Rating: 0

method for making REALLY thin wires (haemetite level) p,7,9;b,1,9;b,4,7;m,11,9,0,1,wwjclluolld;m,4,9,180,1,;m,13,11,90,1,cllollww;m,1,11,90,1,;m,5,9,0,1,wwwwwwwjclor;m,0,7,0,3,;m,7,7,180,1,wwwwwwwwwwjcuod;m,7,11,90,1,crrollww;

Epic war

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Dec. 29, 2008

Rating: 0

there is a guide on kongreguide.com

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