Games Achievements My Kong Sign In

ballesta25's Comments

Comment

Endless Expansion

Play Endless Expansion

Dec. 24, 2015

Rating: 2

Why does expansion with the outpost increase the cost of expansion with the radar?

Game.Init()

Play Game.Init()

Jun. 28, 2015

Rating: 1

Level 3´s description confused me until I remembered that graphics programmers measure y-coordinates backwards.

Three Body Problem

Play Three Body Problem

Jan. 17, 2014

Rating: 7

Very glad the death message gets switched up: you see it a lot.

The Last Spaceship

Play The Last Spaceship

Aug. 20, 2013

Rating: 0

Arrowkeys and mouse are hard to use at the same time. WASD option would be helpful.

Developer response from Monkeyzav

Yeah, I wanted something slightly different than usual. And arrows keys are also universal. As I have a french keyboard, sometimes it's boring to change my keyboard in a WASD type.

PicTune

Play PicTune

Aug. 16, 2013

Rating: 1

By "each game is (pseudo)randomly generated", the dev means the levels will be in different orders for everyone, so asking about 'level [whatever]' isn't going to help since everyone will have a different puzzle for that level number. (And by the way, thanks for implementing that, IcyLime.)

Ending

Play Ending

Jul. 07, 2013

Rating: 8

Reminds me of king and pawn endings in chess.

Globetrotter XL

Play Globetrotter XL

Jun. 29, 2013

Rating: 1

Really annoying when the game uses a different spelling than you are used to for a city you know.

Light-Bot Rewired

Play Light-Bot Rewired

Jun. 21, 2013

Rating: 23

At first I thought, "Awesome: UI improvements for Light-Bot!"; but after seeing that the Kong version contains only old levels I decided to play innomin's F.P.S. if I want this kind of programming puzzle.

F.P.S.

Play F.P.S.

Jun. 09, 2013

Rating: 0

I got level Sigma-3 in 15 code statements. Beat that! (by the way, innomin, if not for this game then for a sequel api would be awesome so we could compare solution efficiency).

Developer response from innomin

here's an 11 (sorry, couldn't resist =) ). [ccw][loop:A][eye:black,B][set:white][^][goto:A][loop:B][^][eye:black,C][goto:A][loop:C]. You could share like that for now, but 2fps will be getting an editor and highscores. =)

Hex Empire

Play Hex Empire

Jun. 06, 2013

Rating: 9

Map 446854: otherwise known as "the devs hate Greenland".

Master of Checkers

Play Master of Checkers

May. 13, 2013

Rating: 0

The 'normal' pieces function as kings for capturing purposes, and kings are just ridiculous (bishop moves, but with jumping allowed at arbitrary distance). It's interesting, but, as it stands, it's not any form of checkers I am familiar with.

attached (catch)

Play attached (catch)

May. 03, 2013

Rating: 0

Interesting. Hard to get the hang of, but definitely interesting. I'd probably prefer more of a survival mode to see how far you can get rather than stopping at 100 (but I haven't managed to get that far yet).

Clout: The Game

Play Clout: The Game

Mar. 30, 2013

Rating: 0

In response to your query in the "updates" section, I am using Windows 7 and have not experienced problems seeing the safe deposit boxes (I haven't tried using them). I'm running the game in Chrome.

Developer response from delosford

Thanks for letting me know!

Holons

Play Holons

Mar. 30, 2013

Rating: 19

Took me quite a while to get the hang of the controls. I would have appreciated a tutorial which walked me through solving one (perhaps almost solved already). Now that I understand the controls, I think they would work better if the circles did _not_ perform the 'switch with adjacent' when you rotate, since you could get the same effect by rotating and then clicking, and I keep finding myself rotating, then having to click to switch back from the auto-switch. Just my 2 cents on what is an interesting game now that I understand it.

Prodigy of the North

Play Prodigy of the North

Mar. 29, 2013

Rating: 2

Very interesting and unique. I would appreciate some hints as to how to place your spells. It took me a while to realize putting them under the orbs saved them, I was trying to place on to to protect from falling arrows.

Developer response from wyslet

Okay, great! I actually thought about adding that, however I was worried it would make the game too easy. However, with a complete lack of a tutorial, I could understand that this could be very frustrating. Thank you very much!

Bearbarians

Play Bearbarians

Feb. 27, 2013

Rating: 3

Anyone else lose the tutorial level?

HD Xyth

Play HD Xyth

Dec. 03, 2012

Rating: 3

You can keep clicking the daily slots, but it costs 2 'tokens' (get them by selling cards) per play after the first per day. That should be better explained.

Jolly Jong 2.5

Play Jolly Jong 2.5

Nov. 21, 2012

Rating: 1

Clearly most of the people posting about "real Mahjong" have never played it. It is a four-player game, not a puzzle. Real Mahjong is closer to poker (but with tiles) than the puzzle "mahjong" game.

Knightmare Tower

Play Knightmare Tower

Sep. 13, 2012

Rating: 5

Wow! A launch game that actually requires user input!

Jahooma's LogicBox

Play Jahooma's LogicBox

Aug. 28, 2012

Rating: 2

It would be really useful if the pop command ("Load") could throw a stack underflow exception by exiting red if you try to pop an empty stack.

Developer response from jahooma

That's a good suggestion! Unfortunately, it would mess up people's solutions if I changed it now. In a future version I will probably do this.

Developers Players Support YouTube TikTok X (Twitter) LinkedIn
Join the conversation Join Discord
Terms of Service Privacy Policy Code of Conduct
© 2025 Kongregate