Adding some context om my previous post to avoid any futher misunderstanding. **There's an upgrade early on the game which grants you % profit increase per ritual completed. Due to you're able to cast NHS meeting over and over again you'll keep receiving this % increase, in the end ending up with a redic. amount of buffs because (Drain of Time) will clear your debt over and over again when you cast NHS meeting.
There are many hidden gems (bugs) in this game. Some are negative, but theres some "good ones" which I honestly see as necessary due to the amount of time it takes to actually get into the game. I'll keep those under the table, but theres one that I cannot let go through. ** Theres an upgrade which allows you to go in "blood debt" and one who increases profit with the downside of losing all blood. When you combine these two upgrades- you break the game. You're now able to purchase unlimited amounts of NHS meeting ~ you have 0 blood -> go -25 in debt -> (Drain of time) will remove the debt -> back to 0 blood. Adding (time in a bottle) to this mix you'll ruin game experience**
I've noticed that buying upgrades like increased mana pool, crit. chance ect. isn't showing up on the statestics/ show bar on the left. Is this a visual bug by any chance?
Thank you devs for creating Second Run, but this isn't a good iddle version. It's easier for a new player to appreciate this, but for us who dedicated hours on hours on the successor... It's sad to see this happening.
Thirdly; I've put in many hours, so we're not looking at small samples. There's too few "new things". The game is need of some type of "boost" to make the beginning slightly faster as meeting the "beginning of the real iddle" is more or less happening in the very beginning.
*New features or new raids/ weaker raids to motivate new players/ old players to explore this new version of a beloved game.
Shortly summed' up.
I loved the previous game, but it doesn't take too long before it feels like the devs are a bit money hungry and gave too little effort to make this "new and exciting" but "slow and non-unique".
*Made the game slower (As it was more iddle- intended), but also harder as support items are now too rare.
*Game lacks.. "The new interesting" features. It feels too Copy Pasted. 3/3
The rewards, items/drops & rewards has been tweaked without much appreciation. It's understandable that some items from the successor was "too good", but you've taken without adding much to make up for it.
*Certain beloved items has been removed from the bosses drop tables. This means we'll have to throw in extra hours to progress, even on the very beginning of the game (Like elemental resist items).
*The creatures on farm levels has a way "weaker" drop table. drops such as heals and other items are near to non- existent. These became way more essential to progress in this version of the game so it's sad to see such changes.
*We're limited to 4 equipment slots & 4 skill slots, from 8 Equipment slots and 10 skill slots. This is a *HEAVY* change.
2/3.
The first release, Idle raiders, was a great iddle. It's great to see a "new" version with some new features, but things needs to change as there's certain things which brings this game in a worse direction than it's successor.
First of all; We're no longer given the possibility to interact the game by clicking, which is fine because it's understandable that the idea was to create a more iddle type/ version. It's however important to add something in return to fill the emtpy space like the auto loot feature ect. ect. to live up to creating " A new interesting version " & not exact same product, just slower.
*Going to add that when the game hints (on page 1) tells you that you can click to deal damage to creatures (when obviously this isnt a feature anymore).
1/3
You guys messed up the exp rates, took away roll the dice untill we hit a path which takes aaages. The godpower gain was already really slow, but now its just unfair. Currently, the game is too slow. Way to ruin your game.
Thanks for pointing this out, I fixed this issue.