The current main issue is how the setback is so huge. The waves are so slow that you'll end up killing mobs in 1-2 hits with poor exp rates for ages untill you reach decent exp rates, which barely last because you'll barely last at that point. Going from wave 40 to 12 makes 0 sense and completely ruins the point doing long runs/ going past lv 20.
I'm aware of that long runs won't profitable. There will be definitely changes on it. I'm testing new algorithm for prestige and soul gains.
Also there will be upgradeable checkpoint system for resurrect's start wave.
a couple matches early in you'll start a winning streak, but suddenly you'll end up being matched with players way beyond your level... turning a interesting game into a huge mess. :(
This is the good stuff! Any chance you could consider making the abilities go from right to left instead of left to right? The order somehow confuses me lol.
Hello.
There is no such an option. I understand your point but the game progress is saved on server without any time limits and that's why I don't plan to bring back "save-to-file" system.
Cheers!
Interesting game. The game consumes more and more ram & cpu usage over time & has to be refreshed regulary, which makes the grind very.. very demotivating.
I loved this puzzle! I rarely play puzzle games, but this was by far worth the while. Loved the difficulty & cant waite for the dev to create more levels.
Did the Ball slip or what happened?