can't really tell what was the error. i didn't take the sshot. first time was right after starting the game. If it reoccurs i'll try to get some evidence
chests are broken. i bought the best one, got the worst one. if you click fast you can open more chests than you have and get negative amount of chests
Hey, man! Thanks for the feedback! I have updated the game, with some bugfixes, and I really hope this problem dont happen again XD Thanks for playing!
not bad. two complaints - edge of the map is not a wall which breaks all mazes. another one - why press N to start the round? makes no sense to me, there should be a button clickable with the mouse as well
I thought it would make sense n for next r..right? But yeah, that was a misstep on my part.
I already added one for the next update, the portal itself, it's vibrating and has some text under it "Click me to start the wave" hopefully it will fit well.
Regarding the first part, I really didn't like using the edges for the maze, it reduced the cost by a lot and almost every wave you could make a long corridor using minimum credits.
Thanks for playing the game.
you should have at least 1 test of the UI before you put the effort in the game. the moment i saw the scrollable window was the moment i have stopped playing.
Dizzy was also much more difficult! ;-) If the game was going to be much longer, I'd have implemented more item slots. As it is, personally, I think it works as it forces you take note of the clues you're given. I'm working on a sequel, and there will be more inventory slots in that one.
nice model but seriously... the gameplay is SO bad that you need to seriously redesign it. if you put half of the effort that was for the model into the gameplay it could save the day next time
Fixes have just been put in for the memory issues so that will hopefully not be a problem anymore