even with near max speed upgrade on level 14 i still lose the straight line incline and also take forever to drop down to the base of the incline even with littlefoot.
*rita was easy. simply died like a fly.
then the dragon had crazy scaling but was not impossible.
now this koohli guy does 3.8k dmg per hit aoe. start and end at same time. no longer about the experience but the grind. not interested.
great game initially tho.
looking forward to a better crystal story 3
not only that, want to reemphasize the scaling is stupid.
the frost zombie was the first ridiculous scale.
then eveyrhting up to rita was easy as hell.
now this koohli guy has 198000hp. and does 3.8k aoe dmg to each of my heroes with no buffs.
whereas... barrage used to do 1k per attack. now does 400. gg.
apparently these are updates to the game. looks like i will keep my rating of 1/5.
the most important thing of creating a flash rpg game is to maintain what the game was naturally without making too many unnecessary changes. unfortunately. people who have played the game and liked some of the spells over others are now screwed because the spells have been heavily nerfed whereas others buffed. yet they only have the former spells not the latter. this is unlike an online game where adaptions can be made, unless you choose to start all over. as such, this game i will rate 0 and not come back to it again. poor form by the developer.
something is wrong with the game recently. barage used to be single target now its just random? please fix, i just changed my rating to 1 from a 5. it was already pretty useless against bosses because they are all immune to stun. now with the glitch it is totally useless.
i rated it 5. its a good game and the developer continues to improve it. well done. have been playing it on and off because the boss dargon? or dragon? i dont know if dargon is like my name or is it dragon. or is the otehr way round. but yeah. who on and off cuz the boss is too strong. lol.
This is a strong game. Did I already previously comment that it would have been nice to have the first scene as the last boss? The last boss felt less challenging than the first.
This was a strong game. But I think wave asymmetry at the higher levels would have been an interesting challenge to the gameplay. I was never forced out of my comfort zone with heavy/lightning/lightning/saw/saw on both sides.