I think the drop rate on better skeleton items should increase as levels progress. I got two legendary items in the 20's (skeleton level) and haven't gotten another one since, where my skeleton is currently level 60 and I'm fighting in round 350+
Also, in response to zenos82's comment, a few of the achievements are unachievable. Third tier friend help is one billion??? If I get 10 clicks from friends per second, and I the game running 24/7, it would take more than 3 years to accomplish this. AND it's only the 3rd star....
to give an example, between trinkets and buffs, I have about 15 epics not counting those I've used and the epic gold buffs, but I've never gotten even one epic equip. It just seems a little off balance.
I think it would be cool to see a berserker-type character, who gets stronger as allies die. It would make for some interesting formations. Second comment would be that I don't understand why the probability for a certain rarity to drop seems to depend on the type of item (trinket, equip, buff, etc.).
I like the buff icons above the crusaders' heads; they're quite helpful. Could we get them for "increases DPS for all crusaders by x%" too? With the princess, maybe just an icon of her face, or something, to keep clutter down. For me, it would help with the "what if switch these two..." game.
Perhaps if it could run offline at some capacity, there would feel like there is more to do. let the game sit idol for a few hours or overnight, and when you return, your banks are full, there are upgrades to buy, new maps to explore, etc. Even at the higher levels this would be most useful.
game keeps glitching on me on last level. about half way through, one monster gets stuck at the beginning and becomes untargetable and invincible. *sniffle
Thanks for the feedback. =)