Would be nice if there was some variation to playstyle. As of right now, once you get Area Sudsinator leveled up, you pretty much win every map easily. two upgrades, evolve it to lvl 4. Done. on maps with ghosts, add flak and the other one. There really isn't a challenge after the 6th or 7th map.
tool tips without having to open the "inventory" screen would be beneficial. 1 second longer to collect powerups would be nice as sometimes it is a pain to find where the mouse cursor is. When rune chests spawn, a slight map slow down would help for the same reason as above. hard to find mouse cursor quickly enough sometimes.
Hey there, thanks for the feedback! I'll see about increasing the duration Runes stay onsceen, that's a good idea. I'll need to ponder the Rune Cache idea, but I like the overall idea of making them easier to collect. Cheers! :)
Expeditions are a very nice improvement to the game. Fundamentally changes how the game works. I enjoy it. Suggestion, please add the ability to go directly to the resource from the expedition page. Now that we are actually buying all resources, the screen gets rather full and it take a while to find what you need. Thanks!
Rather annoying bug. Every second reset, after the video ends, I get this error: Out of memory. If you are the developer of this content, try allocating more memory to your WebGL build in the WebGL player settings. Have to refresh the game and re-watch the video. Would be nice if that could be fixed.
Biggest complaint after an hour of playing is the inventory system. 4 inventory spots with 8 hour unlock chests = unplayable for 8 hours. If you are trying to get people sucked into the game to the point they are willing to spend money, that needs to change.
Yep, hear you loud and clear. I'll have an update out in an hour that will cut the chest timers in half and woods will be instant open. Rewards from each chest are less however.
part 2
3) Speed up for item finds. This should increase rarity probabilities and number of items found. Again, with gold being so scarce, why would I want to spend 250 gold to speed up the chance for a common item.
4) Time/Level increase. The arbitrary increase in time for each level gain is a head scratcher. You are being double penalized for leveling. You have an increased EXP goal, and it will take you longer to get an xp point.
5) Another microtransaction is increased inventory slots. This limits the ability to add auto selling features.
6) To be perfectly honest, you are trying to get people to buy microtransactions for all the wrong reasons. Instead of tying basic game mechanics to the microtransactions, change them to be decreased times. I.e. 20 kreds for 1 hour of reduced item search time or 100 kreds to skip one day ahead.
Anway, best of luck to you.
Interesting concept for a game. A couple of thoughts:
1) By making gold a micro-transaction, you are severely hampering your game. Gold takes too long to accumulate the way the current system stands. Uncommon, rare, legendary etc are all sold at the same cost (item level) to the vendor. There should be a multiplier for the different rarity levels. 500 gold to refresh PVP fights is insane. It would take you two or three levels just to come up with that kind of gold.
2) Auction lengths are too long. 24 hour time period doesn't make sense. If you bid on something now, you won't have the winning build until tomorrow. You will be 3 or 4 or 10 levels higher by that point and the item will be worthless. At least give people the option to set an auction time limit.
part 1
Pretty sure there is a bug somewhere - or the snow is just that powerful. Just did lvl 11 only firing gun at balloons... everything else just died as they approached the sled lol.
What is really annoying is if the stupid dragon casts regen, just quit. It never wears off. When the becomes even worse is during the third tournament you not only have to quit out of the fight, but also redo all the fights leading up to it. In the tournament he gains back 4500 a turn. with full mana I can take 8k, but then after two turns (4500 the round i attack and 4500 the round I am filling mana back up) you are right back to where you started. grrrr.
Once you get warlord, keep that and the create "gem" spells. increase highest damage weapon you have available (I have Nymph's spellbook). Use damage increasing mods. seems to work. Also throw treasure hunt in to clean up the board.
Upgrades don't work. What is energy used for (hint: no instructions). If upgrades ever work, increase the size of the x in the corner to close the screens.
Pretty good game. Gets repetitive in a hurry when you use warrior class. Sprint skill then whirlwind = all dead. bosses whirlwind until dead. Not seeing the end in sight of the game though...Level 71 and still don't have a clue what I am supposed to do. Bigger variety in monsters, or perhaps mixing monster classes would make the game more challenging. I have 45 unused skill points right now. No challenge. :(
Hey there, thanks for the feedback! I'll see about increasing the duration Runes stay onsceen, that's a good idea. I'll need to ponder the Rune Cache idea, but I like the overall idea of making them easier to collect. Cheers! :)