DimitryM, first, great fun game. Second, Please read comments from Chaoschampion below, he has some good comments and ideas. Comments I've seen often and support include adding drops to kills. good, hearts, even a rare sword drop would be great. permanent attack boosts: restarting at base attack damage can be discouraging, though I realize permanant boosts could get out of hand quickly. Given time everyone would start with over 100 attack. hopefully you are already working on this with the relics/artifacts. perhaps adding another skill that is an attack boost that can be upgraded based on progress. EX: after finishing level 5 skill level 1 unlocks for a boost of 2-3, after level 10 the skill level 2 unlocks etc.
Meanwhile, a boost in early sword drops and a reduction in traps would not go amiss. Good luck with your updates, I look forward to following the games progress.
I understand what people saying but it will take time;-) It's nice that you understand everything. I'm trying to do something not very usual so having problems with balancing and fitting ideas.
large backpacks fill up as if they were smaller packs. anyway to add a feature to move items around in the backpack/storage for custom sorting? or even an auto sort by item type/value?
Agree with others that combat animations could use a speed boost and shop inventory could update. Very enjoyable game otherwise. looking forward to updates/expansions. 5/5
I understand what people saying but it will take time;-) It's nice that you understand everything. I'm trying to do something not very usual so having problems with balancing and fitting ideas.