Very nice game, I enjoyed all of it except for the very long slow semi boring grind that is penitaus. With ramei keeping him locked down he doesn't display any signs of life until I had him down past 30% health. And thankfully his first ultimate attack wasn't a critical. it took me from 90%+ health to like 7-10%. Which at least let me knew he was capable of more than 150 damage. At that point I was keeping myself topped off at 100% and his ultimate attacked critted and took me from 100% health to less than 1%. But he really doesn't start utilizing any of his attacks until you get him below 20% health. It makes it a very long grind where your only fear is getting instant cheap shotted. I think he could use a few adjustments to make it more interesting. Other than that maybe a faster end game weapon. But it's a very good game, thanks!!
A truly great game... just one major flaw. It doesn't progress if your aren't currently active in that window. That defeats the entire purpose of "idle" games.
The way this game is laid out, I can't see resetting before at least 10x the current gold bonus you have now. First reset was 370x, second reset was about 120x, I'm approaching 20x now I'll reset on that mark. So far I'm rather enjoying the game.
Great game, and as far as the above comment on not relying on randomness? Thats what I thought all card games were largely based on, luck of the draw? I typically don't like them. This one is fun.
Very good game, but yeah you did miss the mechanic on base int for spellcasting. I know you replied that the shaman is OP anyhow. Which is true... but there isn't much +int gear in the game I've found. The rare staff off of the mage is less than worthless. The 2 headed green hammer is much better and it's a melee style weapon. Actually with the way the mana spring ability works it helps to have as low int as you can for spell longevity. because it returns 20% and a set 100 mana. The higher your int the more all your spells cost, the less that 100 mana does for you. Also shamans could be stuck with just leather or warriors should get plate. But otherwise it's really close to the real deal. Great job!
*sighs* you perfectly captured the frustration of trying to level up a small rogue solo. murdered a third time by a level 2 boar. I'll get to 3 someday.
Looks like a fun game, I was wondering how quickly the integrity system would break down and based on the comments it looks like I need to move on... which is sad, it looks like a fun game. Played for an hour or so, all the planes that seem to be worth owning have very long repair times though. And I have 1 flight certificate in that hour and it looks like I'll have to do an entire loop around africa? That doesn't make much sense, it's a plane not a boat.
The game looks nice, I really did want to like it. It doesn't make alot of sense though. I make a tiny bit of money daily. I train people, it doesn't help. I buy them what they want... it doesn't help.
Pretty interesting game. Might I suggest balancing a few things? Perhaps make the ascension points give your mining/smelting ect a minor % boost? With diminishing returns of course. I set up a series of software that does about 800,000 clicks or so over 6 hours... and progress still feels rather sluggish. Maybe make the idle a bit buffer? Most folks aren't going to go to that length and I could easily see someone becoming quickly bored with the very slow progress after mithril and the sheer amount of clicking required to do much after that point. Other than that I can see many people mentioning the other tweaks. Also thanks for the game, it could use a little polish... but for an idle game seems to be a very solid start.
Good game, it's an odd quirk... but I sorta like it. The music and applause afterwards gives it the feeling that I'm shooting down planes and sinking boats at an airshow.
Very cute idea, loved the game. Just please move the armorgames link from the edge of the playfield. so many times I went to throw that knife and I was facing the tab switching boss.
Never been a big fan of game "rebalancing" I can sorta see where they were coming from because most of my income was from golen clicks. This nerf though sorta seems like a very extreme knee jerk reaction. From 40% per click to a .4%? Isn't there a happy medium somewhere? Before 90%+ income was golden clicks when used properly. Now unless I get a very sturdy chest that can eat 30 seconds of energized metal detected clickstorm, I really don't notice the income much. To the point where I won't use the ability unless theres a chest up with boss like gold with the 4% multiplier. Yeah, I know it's 1% and .1%, but after energize and metal detector thats more realisticly what your looking at.
Wow! Treebeast became a monster! He's matching DPS with level 100 Frostleaf! It's rather nice really... before it was sorta boring clicking all the heroes levels carefully up just to ascend. Now they have purpose other than sacrifices!
*walks into a bank* "Yes hello I'd like to take out a small business loan!" "Certainly sir, we have some amazing rates going on right now how much would you like to take out?" "216 untrigintillion 314 trigintillion 279 novemvigintillion 458 octovigintillion 385 septenvigintillion 591 sexvigintillion 411 quinvigintillion 646 quattrovigintillion 197 trevigintillion 415 duovigintillion 984 duovigintillion 163 vigintillion 872 novemdecillion 708 octodecillion 549 septemdecillion 340 sexdecillion 199 quindecillion 823 quattrodecillion 442 tredecillion 289 duodecillion 917 undecillion 855 decillion 176 nonillion 277 octillion 340 septillion 590 sextillion 403 quintillion 315 quaddrillion 624 trillion 92 billion 714 million 386 thousand 214 dollars and 31 cents." "... What for??!" "A newspaper stand, my contractor tells me it's going to be bad@$$!"
Fixed :)