this was a thoroughly enjoyable and challenging puzzler. i felt immense satisfaction completing the game and getting all 25 gems without cheating with the walkthru. congrats to the creator on a job very very well done!
ok sequel. upgrades and varied cells are a plus, easiness is a minus (although nano1 was pretty easy imho). **ugh, don't be lured by the "higher difficulties" it just hides the numbers on all cells including your own... i really don't see the point (or the fun) of that.
must give the developer insane props for the painless and seamless death/resurrection system.
i feel the ease of gameplay that it creates is even more innovative in a platformer than the unique concept! :)
In elimination mode, you shouldn't have to click to respawn.... the player can cheezily delay clicking in order to up his score. Elimination mode should have auto-spawn instead. :)
simply stated: this is the best game ever on kong. i am addicted. :) my critiques: 1) the spinning during double jump messes up your aim-the weapon should still aim and not spin with the character 2) the alien campaign is frustratingly hard 3) you should make heads pop when we get a headshot! :) brilliant design, and amazing music to boot!
What a great concept, but I am in a furious rage at the slow ramp up of funds, hugely long levels, and frustrating gameplay.
While I hate crybabies who whine about premium content for sale, I am starting to wonder if the frustration factor of the game "as is" indicates that the game was designed to frustrate the user into buying the premium stuff...
In all of my considerable years of gaming, I have rarely come across a video game with as much charm, personality, and humor as this one (in addition to great content and gameplay). Kudos to the developers--great job! 5/5