feedback: fast forward, might be cool, but with the shooter enemies you have to be precise about when to use it. some descriptions or stats of towers would help a great deal. Also failing a level still unlocks the nect one (i failed level 3 with the very last 3 enemies taking my three hearts)
ok this is not really a game, but images moving towards a mouse click. some of them disappeared but i'm not sure, why. I think the game is in a stage too early to try to work with user feedback, because nobody can see where you're trying to go with this
your "tutorial" is now a tutorial. it is a massive amount of non-interactive information. a proper tutorial is a step by step introduction with features and information given to the user when he can immediately experience those in order to process the new information
I really like the game, but i haven't found the mentioned "idle aspects" yet. playing this while idle is not a good idea unless you are way overleveled
the "help" on gas burners is misleading. due to heat sink's 5%loss per tick, a heat sink can compensate for slightly under 500k heat per tick by itself. then plug boilers to milk that thing. but it won't explode until the burner exceeds 500k
4/5. visuals and gameplay almost perfectly capture the old GameBoy times. Just too short. Make that 20 Levels and you have a fully fledged old school GameBoy game I'd be willing to pay for
New maj is here+need skills