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BatAttack's Comments

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DiamondValley II

Play DiamondValley II

May. 30, 2008

Rating: 0

Sure you can turn it off.. but a short loop that does not actually loop is just offensive.

No gravity

Play No gravity

May. 30, 2008

Rating: 2

Very pretty, but not super exciting..

Acceleration Maze

Play Acceleration Maze

May. 30, 2008

Rating: 0

sgtdroopy: I think inertia is the whole point of the game - it's about acceleration in a void, essentially.

Training target

Play Training target

May. 30, 2008

Rating: 0

Simple and pure. I like.

Martyn Chupapijas

Play Martyn Chupapijas

May. 29, 2008

Rating: 0

Ha ha, the game's uploader tried to get the 'first' comment and failed. Now seriously - why is 'virtual' Neo fighting a 'real-world' Sentinel? I mean.. wtf? If making a Matrix game, why ignore the Movie's lore?

Music Catch

Play Music Catch

May. 24, 2008

Rating: 0

1,800,464.. pity it has no Kongregate high score API.. is this even elegible for the monthly contest?

Fire In The Hole 2

Play Fire In The Hole 2

May. 24, 2008

Rating: 0

Are wounded enemies really appropriate for an aracde game like this. And shooting them to death so they stop moaning, is that a mercy killing or a war crime?

Summoner Saga Chapter 1

Play Summoner Saga Chapter 1

May. 23, 2008

Rating: 0

emceelam: You should rate it because it has been submitted.

Summoner Saga Chapter 1

Play Summoner Saga Chapter 1

May. 22, 2008

Rating: 0

So Misa or whatever has a catbell choker, angel wings and a devil tail. What is her deal, exactly?

Summoner Saga Chapter 1

Play Summoner Saga Chapter 1

May. 22, 2008

Rating: 0

But what is the gargoyle 'wondering' about? : /

Fires in Funtown

Play Fires in Funtown

May. 20, 2008

Rating: 1

Umm.. you can't control the bounce direction or height, so when you have new ones falling out the window while the others are bouncing, you have to let one die. Also, the mute is actually a 50% vol. :( Cute little firemen though.

Awoid

Play Awoid

May. 20, 2008

Rating: 0

Gah! That's mental..

Dungeon Defender

Play Dungeon Defender

May. 19, 2008

Rating: 0

Do gyms etc not take effect until the monsters in adjacent lairs have been killed and respawned? In other words, are monsters that have been alive since before the gym etc. was built unaffected by the stat bonus?

Monster

Play Monster

May. 19, 2008

Rating: 0

lol, velocity and orientation are preserved on death. If you die while at high speed you will respawn and immediately smash into a wall. The music is funny, suits the game.

Storage

Play Storage

May. 19, 2008

Rating: 0

puching == pushing

Storage

Play Storage

May. 19, 2008

Rating: 0

Mmmm.. it's the right speed from an animation standpoint, but its too slow from a gameplay standpoint. When you know where you want all the boxes to be, it's tedious waiting for all the slow puching. Looks nice though.

Kill Boe 2

Play Kill Boe 2

May. 19, 2008

Rating: 0

Yeah, the whole 'thing that's meant to fall on you punches/shoots you instead' gag got a bit old. Cancer was funny.

Dungeon Defender

Play Dungeon Defender

May. 19, 2008

Rating: 0

It would be nice to know how much of a bonus special buildings are offering - academy, gym, altar, etc. Right now the window for monster stats is difficult to read, and pretty unhelpful.

Nano War

Play Nano War

May. 18, 2008

Rating: 0

Once you have the upper hand, your advantage continues to grow. If you spam enough 8 nodes in the beginning, you are unstoppable for the rest of the round.

Cool Non-Nude Dress-Up 2

Play Cool Non-Nude Dress-Up 2

May. 15, 2008

Rating: -4

This is best dress-up game I have ever 'played'. I'll go so far as to call it a parody of dress-up games. 3/5 for humour.

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