Ha ha, the game's uploader tried to get the 'first' comment and failed.
Now seriously - why is 'virtual' Neo fighting a 'real-world' Sentinel? I mean.. wtf? If making a Matrix game, why ignore the Movie's lore?
Are wounded enemies really appropriate for an aracde game like this. And shooting them to death so they stop moaning, is that a mercy killing or a war crime?
Umm.. you can't control the bounce direction or height, so when you have new ones falling out the window while the others are bouncing, you have to let one die.
Also, the mute is actually a 50% vol. :(
Cute little firemen though.
Do gyms etc not take effect until the monsters in adjacent lairs have been killed and respawned? In other words, are monsters that have been alive since before the gym etc. was built unaffected by the stat bonus?
lol, velocity and orientation are preserved on death. If you die while at high speed you will respawn and immediately smash into a wall.
The music is funny, suits the game.
Mmmm.. it's the right speed from an animation standpoint, but its too slow from a gameplay standpoint.
When you know where you want all the boxes to be, it's tedious waiting for all the slow puching. Looks nice though.
It would be nice to know how much of a bonus special buildings are offering - academy, gym, altar, etc.
Right now the window for monster stats is difficult to read, and pretty unhelpful.
Once you have the upper hand, your advantage continues to grow. If you spam enough 8 nodes in the beginning, you are unstoppable for the rest of the round.