i think a way to make the later square men useful would to increase their base speed and hunger, so they arent just useless because of their low speed, low hunger, and large upgrade cost. maybe also increase the amount gained from each upgrade.
Blue guy had the monster literally right behind him and still made no attempt to kill the monster. given how slow he is and how he cant even eat the 2s in one bite, theres no reason to buy him.
the game is enjoyable but it feels shallow. you gather money util you have enough to get height and width to an acceptable level, and then you stop collecting and try to tower to the top. i feel like this could use some other things to think about, like one-time upgrades, more variables to effect things (i've seen suggestions to make blocks give more money based on their Y value), and more things to interact with. be creative! whatever is added, it cant be too bad of an idea.
Great, fun game. reminds me of meatboy and speedrunners. more levels and fun ideas could be fun, as well as maybe some more shortcuts (i only found one, near the end of the last level, and it was really small)
This really gives me the vibes from the Sleepy Knight series. really enjoyable, and takes the mechanic of one thing and uses it for as much as possible. looking forward to anything more!
this has a realm grinder feeling to it, with all the upgrades that effect variables that effect each other. would be nice to be able to see all the upgrades you have bought so far
i feel like the bouncing of the balls in this game is a little off. when a ball is going vertical and barely grazes a bubble, it will turn 90 degrees to go perpendicular to the bubble. instead, it should reflect off of the bubble.
getting a new neuron for the brain should also increase your maximum pulses at once by 1, so it is always an upgrade and doesn't waste a slot that a fresh pulse could go into. as deoxys said, extra neurons are a downgrade as of now, because they take the slot that could be used for a fresh pulse, while being significantly less useful than a fresh pulse would be. adding an extra pulse slot per neuron would fix this.
to balance this out, changes would of course have to be made to other sections. maybe increasing the drop-off or adding a cooldown to firing off pulses.
also, please fix the achievements.
im pretty sure the black blocks are only damageable by the snipers because the snipers would try to target other blocks through them, and get trapped against a wall bouncing off it
I feel like the rest of the balls aren't nearly as useful as sniper ball. maybe buff them in some way? like having 1 more base extra ball for the breaker ball or having the poison ball shoot out poisoning spores. an fps counter would also be cool. great game so far.
Added to my to do list. Thanks for the suggestion.