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battleblastr1472's Comments

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Cryomancer

Play Cryomancer

Jul. 24, 2020

Rating: 4

This game makes me feel very clever for managing to finish levels with less than five blocks. For example, level 19 is possible using only 2.

Sitara

Play Sitara

Jul. 14, 2020

Rating: 0

The game is pretty fun once you understand the concept

Infinite Arena

Play Infinite Arena

Mar. 30, 2020

Rating: 0

Post-Prestige and then Post-Hard Reset, inventory has a visual bug showing that i have modifiers in the slots when i have none (http://prntscr.com/rpp5x8)

Developer response from MathPL

All mods are stacked now. As you can see it says "amount: 0"

Infinite Arena

Play Infinite Arena

Mar. 30, 2020

Rating: 0

Hitboxes seem off. For one, a bullet can be noticeably above or below an enemy and still hit them. If i jump and the enemy stands still, the bullet will go straight over their head but still deal damage. Perhaps more annoyingly, this also applies to me trying to dodge the enemies' bullets. The hitbox for the player's bullet also seems off, as it consistently goes well into the enemy before dealing damage (http://prntscr.com/rpov73).

Developer response from MathPL

Currently working on changing hitboxes.

Infinite Arena

Play Infinite Arena

Mar. 27, 2020

Rating: 0

As far as i can tell, the earlier enemies give around the same exp as the later ones, and count as kills, so is there a reason to try for a long run instead of resetting after killing all the weak ones?

Infinite Arena

Play Infinite Arena

Mar. 27, 2020

Rating: 1

Looks like pressing the Shop button is also pressing the Buy Amount button

Fish Legend Fish

Play Fish Legend Fish

Mar. 12, 2020

Rating: 0

Some suggestions - Visually, the cylinders and stuff could be updated to be a thing a fish could reasonably swim in/under, like a coral wreath or wooden pad - Death being a loss of cargo is a very minor penalty so far. this could be made more punishing with maps that have long/dangerous areas between docks. - Ability to hold shift to slow yourself down (maybe even activating the swordfish's buff for being stationary?)

Developer response from PeachTreeOath

That's a great idea actually for the cylinders, didn't think of that! Another variant I had planned was the electric seaweed from the NES TMNT, where fish could swim through but it'd hurt you if you passed through. The slowdown ability is a good idea too. I wanted to have more bullet hell style enemies in the later portion, and that feature would be 100% necessary.

I Want You To Notice Me

Play I Want You To Notice Me

Mar. 11, 2020

Rating: 2

This was a really neat way to tell a story through 90% mechanics

Soul Mirror

Play Soul Mirror

Mar. 06, 2020

Rating: 8

PLEASE CALM DOWN MR. OSHIRO

Absorber

Play Absorber

Feb. 26, 2020

Rating: 6

@kyo_Kusan im assuming the "sspeed" is stored speed, that acts as a buffer after reaching 100 speed

Color city

Play Color city

Jan. 03, 2020

Rating: 18

i feel like this needs an entire set of upgrades that is based around speed of getting cards, what cards are in the deck, and how many are in your hand

Incremancer

Play Incremancer

Nov. 23, 2019

Rating: 6

Harpies feel pretty useless once i'm past the stage where they instakill. building to unlock upgrades for them, perhaps?

Incremancer

Play Incremancer

Nov. 23, 2019

Rating: 2

i dont know if it's intentional that i can gigazombie a gigazombie but its quite fun

Incremancer

Play Incremancer

Nov. 16, 2019

Rating: -6

Option to have clicking with left click spawn a zombie regardless of if you moved the map with that same click

Incremancer

Play Incremancer

Nov. 16, 2019

Rating: 0

merrickal, the continuous increase is likely from the trophies that provide X material X times per second

Incremancer

Play Incremancer

Nov. 10, 2019

Rating: 1

turns out that Time warp + energy charge - shift-click into every house is a very efficient way to kill all the humans

Incremancer

Play Incremancer

Nov. 10, 2019

Rating: 1

liked nimue's idea of houses or areas you cant place zombies in. a simple way to do that could be that some houses have floors, and those houses cant be placed in.

Incremancer

Play Incremancer

Nov. 09, 2019

Rating: 0

an upgrade to have less bones be dropped but have them be worth more?

Incremancer

Play Incremancer

Nov. 02, 2019

Rating: 2

It would be nice to have extra stops for the bone collectors as a construction, and they would go to the nearest stop once full of bones. i'm noticing how far the bone collectors have to travel, causing them to be too late for over 50% of the bones from detonate.

Incremancer

Play Incremancer

Nov. 01, 2019

Rating: 7

the +10% is additive to the total percent; if you have 1k at 100%, you will have 1.1k at 110%, then 1.2k, 1.3... with more base storage, the percentage increases do more. (unless i'm mistaken)

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