Sorry for lost saves bug. I could not find a reason for it yet :/ It's very hard to find a reason for bug that occur so irregularly, but I have some ideas how to fix that in next update.
Yep, ROF was bugged. namely, it was increasing where it should have decreasing and vice versa. I fixed is, and also have set a hard cap of 630rpm (which is one shot per two game frames).
And grats, Masayasu_kun :) It seems that guy on first place used some cheating, so you can consider yourself first.
When I'll be done with tweaking game balance and protecting from exploits, I'll re-release game on Kong, so we can have a fair competition:)
2Yagami_Light
Thanks. I think there will be no serious balance updates for a while. And Yamato is a model of guns with super-buffed damage. I hope you will like it:) And it will be easier to get "Weapons" achievement with it. Btw, for those who pursue "Engine" achievements - try Nano modification of engines with lightweight hulls.
2xyqtt
How "impossible"? Are you killed too fast, or enemies heal too fast? Have tou tried using weapons with better energy consumption or rate of fire?
As for updating too often - I agree with that. I hope there is no major bugs now, and I collected enough feedback to keep me busy implementing ideas for a while, so there will hopefully no major updates for a while. Thanks for yoursupport and patience.
Well, if you stuck in the space, then load autosave - they are made every time you fly from station.
As for undoing changes - sadly that's too late to do it, but if low ship's cargo size is the main problem, I can fix that.
2IceMort
Btw, answering your post about gameplay consisting of three quests. Well, first, there are four of random quest types:) And they cover mostof what you have in other quets. Except, may be, "collect 10 rat tails" kind. And there are also achievements, that could be considered a quests too. But nevertheless, I agree that it would be better to have more random quest types.
Main change is that there is much less randomness in equipment stats, and range of prices and quality is much narrower. There are several reasons for that. Mainly to make balancing enemies and stuff possible, and to make choice of equipment less trivial.
Hmm, now I think about it, that stat cut was too dramatic. I think I should not cause so much inconvinience for players that are in the middle of the game. But I think it's too late to change it now. Sorry, and I'll try to keep my future changes as unintrusive to games in progress as possible.
2BlazingAngel
Stat and price variation of equipment is reduced (mostly down). Enemy equipment is changed same way too. Sorry that it was so sudden and confusing.