2McCain
Thanks for feedback. Interface really needs improving, and that's exactly what I'm doing now. Things what you mentioned will be part of it too:) Or most of them, at least.
Btw, about multiplayer. That's good idea, but I don't think I'll be able to implement it any time soon. But if you like space multiplayer games, check Starfighter: Disputed Galaxy.
2impet Thanks for kind words about the game:) In fact, that's about same as I was saying when trying to pitch this to sponsors - "It's not a gameplay for everyone, I think, but those who dig sandbox games will likely be addicted to Void" :)
But I think this game still can be made much more interesting for all kind of players, even those who is not generally in this kind of game. And feedback from you guys is invaluable for it.
2LordHylas
Escort missions may be easy money, if destination station is nearby. But may be they ARE undervalued, I'll consider increasing their costs.
As for turncoat achievement, it was bugged recently, but I think I fixed it... I'll check again.
All that said, I'm going to stop adding features to this version of the game for a while. Just bug fixing. New features will be added to offsite version (or probably another instance of the game here on kong), that will be officially not-supposed-to-work-always.
Saves should be compatible. At least they were for me. I think that somehow game file was corrupted while I uploaded - Kongregate said me about "unknown error" several time when I was uploading. And that corrupted game file could have corrupted saves.
Reuploaded new version. It works on offsite, it works on three different browsers that I tried. Also, I removed auto-loading of last save at startup, so some corrupted savegame at "last save" slot will not block the game. And old version doesn't seem to work anyway.
Please tell me if this is working or not.
My flash player version is 10.0.22.87 (just reinstalled it from Adobe site to be sure)
I tried opening with Opera and IE, and it worked in both case...
Version on Kong is old. You can check it by looking in map - if there are date in the bottom in the form of "d hh:mm", then it's old(working), if "d hh:mm:ss", then it's new.
http://batur.pbworks.com/f/void.swf
It is the latest (unstable) test version.
In that version there are also cheats enabled - key "T" gives exp&money when on station, teleports to destination in the map mode, and kills marked enemy in the battle mode. So you can test it easily:)
I have not any hangups in that version, and I have Flash Player 10 too :/
Sorry:( Ihad not such things occured.
I reverted to old version now.
From now on I'll first put new versions in some other place (I'll write here where), so we don't have such nasty surprises.
Here, new version. Changes are probably as dramatic as with previos update:) But now it's mostly about stations. First, they are distributed to faction differently now. Vitjas and Chain stations being reclaimed by Greens besides other things, making starting sector much safer.
Different types of station now have different sets of equipment and contracts. For example, "Death Star" (military) stations have more and more advanced weapons, and more "assassination" contracts. "Hubble"(research) station have less equipment for sale, but all are of better quality, etc. Even "security" stat now has effect - chances of reinforcements is proportional to security rating.
Also, I fixed (hopefully) reported bugs, namely related to game saving/continuing and "change faction" and "escort" missions.
Now I plan to work on interface - things that Impet mentioned, more info on stations and ships in map mode, etc.