lag is the culprit, will spike the balls physics and then either have it pass through a star without obtaining it, or alter the path of any object in motion... this will make it work sometimes and fail others
teaser for what? lack of anything substantial to make is less boring... set weapon angle at 45degrees and no skill for hitting any of the first 4 diff types of enemies, current wave 6 and not that much change for a pointless teaser :/
Why does iced castle pieces not break on impact from falling??? and no Deep within can not be done in one shot... so why not get past the first lvls and then say that this game is easy. In retrospect, can not do it with a well placed ice bomb in center and try to get the wizard who is protected by a dungeon arched wall in 2 shots
lvl 16 is impossible... margin for error is severely an issue with timing crate to fall exactly strait down to next conveyor, or just fall into hopper as the distance is no change from either side
the battle mode is rather unique, no set goal besides see what base is most effective at dominating game grid.... So far i tried the icon of triangular corners with enemy 3 in the middle (emperor) and god willing a refer to Dune yet i did :D (color patterns)
well bosses are easy with just swarming 6 pierce guardians... unless that of final boss, seems to be need to gather alot of stars around outer edge to constantly upgrade them faster than mana regen is able too.
lvl 19 is not easy... no elbow that directs water to the right, only left. Otherwise it would be easy, and i find the fact that you will just make a comment to say wow if i understood what conditions with what goes where, then who cares if its easy or not
the baron wheel is by far the most unique tool in which to master( and no i am not said master, let along even get past lvl 9 of original version).... anyways, best of luck with improving all the designs posted :D
complexity in simple physics, very much appreciate the creative venture and difficulty scale... perhaps a few other special blocks that effect the recoil of the object. Anyways has lack of adventure to find a ultimate goal, yet will not stop me in improving time trial/deaths (still would make very frustrating)
shoot... should of checked to see if the bottom special items were clickable, as such that is one main differeance from original game, might of just cost myself another 2k pts with that unknown possibility
sirspikey is correct, however the constant grinding for reattempting a better score daily made it a fleeting game... as for what the reward for better longetivity (avatar) gave much in the way of conflict to who has the better players in the "school" 4/5 for good game mechanics