Solipskier is all about luck... many runs will have nothing but green gates, then other times 4-~ reds right in line, while the killer is going 90~km/h and hitting a jump right as you make your decent into the pit. While getting a high combo is needed, the duration that you can hold it with preventing any of the above mentioned things not appearing are slim to impossible to expect... i don't even what to think of the chance of going 150km/h, with the reaction time to create a sharp jump hill would have to be in an instant, god knowing that i believe that the top ranked would devise a way (pattern) on how to contest the skill required or patience needed to get up to said speed. First hill will never have a steeper drop to get 42~km/h, after that... it consists of zooming out for massive height(air time) to land on another slight ramp (or tunnels... yet can not rely on them at speeds well over 90~km/h)
why is gawds name... would we comment on a stolen game xD if not supported then the absolute atrocity you are about to witness :D in other words run-on sentence for much lack of true story boarding besides OMG its the apocalapse, shoot stuff to see what happens aaaight!
rather repetative with horrible cargo physics... as such, why would the cargo not have tie straps to secure any load??? common sense but then there would not be a challenge otherwise
lv 20 cleared, final rating (like it means much) 4/5... if theres one thing that should be mentioned is it takes understanding to what end result is possible when grappling, at most time the accuracy with placing cursor in projected travel made some situations repetative... as for what to build on??? I suppose a more descriptive tutorial in which it shows certain situations and the suggested move to get past
nvm... i was giving lvl 19 alot more credit than its due, not as tight as first noticed, in a sense of distance stayed a constant 3-4 block distance from start to finish, just the location of the opening moved, what to expect out of lvl 20??? just seens like a maze with deadends and the like.
well 18 takes kinetic inertia flow... that is as decending to rain cloud, need to let the lower section be you pivot point... however as you get to last bend the margin of error increases to minute alterations and control in tight route. Now as for lvl 19. idk seems like its just a deep hole with progressing tighter distance from one barrier at the pinch point to swing through, unless possible to quick tap slowly thorough openings XD
lvl 17 just takes the right entry point without having so much kinetic energy to whip you into the corner into the maze... as for lvl 18, best to give up as the layout is that of a explosive wall zigzagging back and forth traveling downwards
ahh wtf... there needs to be a suicide button atleast, lack of creativity so will not even rate on acount that horrible knockoff of TOL in which pull this immediately for modifications
how ... ya just guesstamate the average after final time??? well highscores i guess could be added with 1 min run times xD anyways 20~mil in 1:30 so i suppose about average with x80
the movement of the red box to lvl 3 is impossible... such as there is not a large enough buffer room to escape from then run (more walk) to get to the coin, idk how this has a high rating to begin with besides for the lack of skill in needed to pass lvls
lvl 9 is impossible... and no this in not a understatment...trying to stack 2 crates on top of each other than push it towards a ledge has far too many variables for it to go wrong, then restart and try it all over again, in otherwords whats the point to playing this is all that is shown is self gratification?
Yea using goats in self defence is an understatement... seems like i will have 3 goats on 1 track when it should fire 1 per lane, either way they are not effective against rabbits :D
Well i added a dump valve and i guess there is no way to reroute the leftover steam as there is no dedicated line, and at 60~psi the single steam vent is not enough, as there is no mention of how much it will release per tick (?) could use some much needed outline of what to see without having to rely on previous built designs from google searches...