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bayne420's Comments

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Achievement Unlocked 2

Play Achievement Unlocked 2

Aug. 19, 2010

Rating: 1

wait... only 4minutes for time trial, sheesh well replay would challenge anyone to ponder the correct pattern from floor 1 to never completing it xD

Achievement Unlocked 2

Play Achievement Unlocked 2

Aug. 19, 2010

Rating: 0

while whats new i wonder??? ohh catchy music :D 5/5!!!

Solipskier

Play Solipskier

Aug. 19, 2010

Rating: 0

well turns out that there is more skill with making bunny hop slopes to get the buzz the tower constantly...

Solipskier

Play Solipskier

Aug. 19, 2010

Rating: 0

Solipskier is all about luck... many runs will have nothing but green gates, then other times 4-~ reds right in line, while the killer is going 90~km/h and hitting a jump right as you make your decent into the pit. While getting a high combo is needed, the duration that you can hold it with preventing any of the above mentioned things not appearing are slim to impossible to expect... i don't even what to think of the chance of going 150km/h, with the reaction time to create a sharp jump hill would have to be in an instant, god knowing that i believe that the top ranked would devise a way (pattern) on how to contest the skill required or patience needed to get up to said speed. First hill will never have a steeper drop to get 42~km/h, after that... it consists of zooming out for massive height(air time) to land on another slight ramp (or tunnels... yet can not rely on them at speeds well over 90~km/h)

D-fence 2

Play D-fence 2

Aug. 18, 2010

Rating: 1

why is gawds name... would we comment on a stolen game xD if not supported then the absolute atrocity you are about to witness :D in other words run-on sentence for much lack of true story boarding besides OMG its the apocalapse, shoot stuff to see what happens aaaight!

Transporter Truck

Play Transporter Truck

Aug. 18, 2010

Rating: -2

rather repetative with horrible cargo physics... as such, why would the cargo not have tie straps to secure any load??? common sense but then there would not be a challenge otherwise

Fatman Go!

Play Fatman Go!

Aug. 16, 2010

Rating: 0

lv 20 cleared, final rating (like it means much) 4/5... if theres one thing that should be mentioned is it takes understanding to what end result is possible when grappling, at most time the accuracy with placing cursor in projected travel made some situations repetative... as for what to build on??? I suppose a more descriptive tutorial in which it shows certain situations and the suggested move to get past

Fatman Go!

Play Fatman Go!

Aug. 16, 2010

Rating: 0

nvm... i was giving lvl 19 alot more credit than its due, not as tight as first noticed, in a sense of distance stayed a constant 3-4 block distance from start to finish, just the location of the opening moved, what to expect out of lvl 20??? just seens like a maze with deadends and the like.

Fatman Go!

Play Fatman Go!

Aug. 16, 2010

Rating: 0

well 18 takes kinetic inertia flow... that is as decending to rain cloud, need to let the lower section be you pivot point... however as you get to last bend the margin of error increases to minute alterations and control in tight route. Now as for lvl 19. idk seems like its just a deep hole with progressing tighter distance from one barrier at the pinch point to swing through, unless possible to quick tap slowly thorough openings XD

Fatman Go!

Play Fatman Go!

Aug. 16, 2010

Rating: 0

lvl 17 just takes the right entry point without having so much kinetic energy to whip you into the corner into the maze... as for lvl 18, best to give up as the layout is that of a explosive wall zigzagging back and forth traveling downwards

The Only Level: TurqStyle

Play The Only Level: TurqStyle

Aug. 16, 2010

Rating: -4

ahh wtf... there needs to be a suicide button atleast, lack of creativity so will not even rate on acount that horrible knockoff of TOL in which pull this immediately for modifications

Solipskier

Play Solipskier

Aug. 16, 2010

Rating: -1

how ... ya just guesstamate the average after final time??? well highscores i guess could be added with 1 min run times xD anyways 20~mil in 1:30 so i suppose about average with x80

Master of Fortresses

Play Master of Fortresses

Aug. 08, 2010

Rating: 22

Ok while idk why rotate unless if could be placed at a NE/NW/SW/SE origin, so diagonal would be nice... so, make it so

MARDEK RPG: Chapter 2

Play MARDEK RPG: Chapter 2

Jul. 21, 2010

Rating: -1

where do i take the 4 trilobite keys?

The World's Hardest Game #2

Play The World's Hardest Game #2

Jul. 20, 2010

Rating: 0

well from my last comment i have no skill.... check tips and tricks to watch the video on the complexity of fluid motion needed

The World's Hardest Game #2

Play The World's Hardest Game #2

Jul. 20, 2010

Rating: -1

the movement of the red box to lvl 3 is impossible... such as there is not a large enough buffer room to escape from then run (more walk) to get to the coin, idk how this has a high rating to begin with besides for the lack of skill in needed to pass lvls

Red and Blue Balls

Play Red and Blue Balls

Jul. 19, 2010

Rating: 1

lvl 9 is impossible... and no this in not a understatment...trying to stack 2 crates on top of each other than push it towards a ledge has far too many variables for it to go wrong, then restart and try it all over again, in otherwords whats the point to playing this is all that is shown is self gratification?

Them Coconuts

Play Them Coconuts

Jul. 18, 2010

Rating: 1

Yea using goats in self defence is an understatement... seems like i will have 3 goats on 1 track when it should fire 1 per lane, either way they are not effective against rabbits :D

Bureau of Steam Engineering

Play Bureau of Steam Engineering

Jul. 18, 2010

Rating: -1

btw.. why if there is a fuse valve controlling input of steam why does it still need a steam vent???

Bureau of Steam Engineering

Play Bureau of Steam Engineering

Jul. 18, 2010

Rating: 1

Well i added a dump valve and i guess there is no way to reroute the leftover steam as there is no dedicated line, and at 60~psi the single steam vent is not enough, as there is no mention of how much it will release per tick (?) could use some much needed outline of what to see without having to rely on previous built designs from google searches...

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